Octopath Traveler and Octopath Traveler II launch for Switch 2 this October

Happy anniversary!

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2 mins read
The key art for the Octopath Traveler I + II bundle.

On the series’ eighth anniversary, Square Enix has announced that HD-2D RPGs Octopath Traveler and Octopath Traveler II will launch in the West for Switch 2 this October. They can be purchased individually digitally and physically, and as a bundle digitally. The main differences between the Nintendo Switch version and the Switch 2 version are improved resolution and frame rate.

Those in Japan don’t even have to wait: it is now available in that region.

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Here is a description of Octopath Traveler, via Square Enix:

In Octopath Traveler, players will set forth on an epic adventure through the enchanting yet perilous continent of Orsterra, stretching across vast landscapes from lush forests to desert outposts and snow-swept cathedrals. Featuring eight distinct characters, each with their own tales to enjoy, ranging from journeys of self-discovery to quests for revenge, each traveler will start their journey in a different land, so players can steer their own journey depending on whom they choose.

And here is a description of Octopath Traveler, again via Square Enix:

Octopath Traveler II introduces players to the world of Solistia, where eight travelers with unique storylines and motivations must navigate treacherous lands, conquer enemies in strategic turn-based battles and navigate the perils and promise of a new industrial era. [It] tells an epic story, set in a new World independent from the original title. Players will be introduced to eight original characters and experience all-new features and gameplay elements.>

Developed by Acquire and published by Square Enix, Octopath Traveler and Octopath Traveler II will be released for Switch 2 on October 1. Pre-orders are open.

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Lindsay picked up an NES controller for the first time at the age of 6 and instantly fell in love. She began reviewing GBA games 20 years ago and quickly branched out from her Nintendo comfort zone. She has has developed a great love of life sims and FMV titles. For her, accessibility is one of the most important parts of any game (but she also really appreciates good UI).

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