News by Matt S.
Welcome to Digitally Downloaded’s regular catch-up news feature. With each issue we will bring you the best news that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us (and our favourite news anchor, Dee Dee)!
There’s an indie action dungeon crawler landing soon, and it looks good
Wizard of Legend might the most pathetically generic name you could possibly think of for a game, but we’ll forgive it if everything else about the game is as good as it sounds like it could be. This is a roguelike dungeon crawler that promises plenty of action and adventure, and is coming to every platform you could imagine – PS4, Xbox One, PC, Switch and Linux, on May 15.
Here are the features to the game to get you interested: Battle your way through each challenge by defeating powerful conjured enemies! Collect valuable spells and relics and build up your magical arsenal to fit your playstyle! Achieve mastery over magic by chaining spells together to create devastating combinations! Face and defeat council members in magical combat to become a Wizard of Legend!
- Fast paced spell slinging combat
- Use powerful spell combinations to destroy your enemies
- Procedurally generated levels mean a new challenge every time
- Tons of spells and items to fit your playstyle
- Local multiplayer allows you to play with or against a friend
- Full gamepad and controller support
Eeey, Tacoma is finally getting that PlayStation 4 release
Tacoma is one of those narrative adventure games that other people call “walking simulators,” as though there’s something wrong with that. This one is particularly notable however because it was developed by the studio that basically kickstarted the whole genre – the people at Fullbright Company, who had previously made Gone Home.
And now the game finally has a PS4 release date, after launching on Xbox One and PC in August last year. The game lands on May 8.
From the press release: At the heart of Tacoma is the facility’s digital surveillance system, which has captured 3D recordings of pivotal moments in the crew’s life on the station. As you explore, echoes of these captured moments surround you. You’ll use your ability to rewind, fast-forward, and move through the physical space of these complex, interwoven scenes to examine events from every angle, reconstructing the multi-layered narrative as you explore.
Shining Resonance Re:frain lands on July 10
Tony Taka’s masterful art is back in western shores, finally! It’s been far too long since the last Shining Force game was localised into English, but that all chances on July 10 when the game releases in the Americas and Europe for PS4, Xbox One, Nintendo Switch and PC.
This is a game that was originally released on PS3 (in Japan only, of course), but the PS4 edition will be enhanced for the new generation, and the game will have all the DLC that the PS3 originally got built into it. That’s going to make for a massive (and we really mean massive) game.
It’ll be worth buying the game at launch, because launch editions of the game include a metal slipcase featuring character art work. And like I just said, this is Tony Taka art we’re talking about here. That’s precious stuff.
We have a release date for Brave Neptunia
Brave Neptunia was an odd announcement indeed. Compile Heart recruited a Canadian team to make a 2D JRPG staring some of the most Japanese characters we’ve ever see… so I think it’s safe to say that we’re not sure how this one will turn out.
But it’s looking good, and that’s step one. Brave Neptunia releases in Japan on September 27, and, we presume that an English release won’t be so far away for it, since it’s being developed in English.
The game tells a story of the four goddesses all losing their memories and starting their relationships from scratch. The art, from what we’ve seen so far, is right on point, but the big question will be whether the developer is able to do the silly fan service, and very Japanese humour, justice.
– Matt S.
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