The premise of the game is that you take the helm of any of the eight powerhouse nations during the turbulent times between 1850 and 1920. In taking control, the player dictates from the position of prime minister all aspects that any influential government needs to be aware of, from military, economic (you have control in public and private in an excellently modulated economy), colonial, diplomatic, religious, power projection, education level and many, many other aspects of society. The primary objective is earning prestige points, garnered through superiority in all areas, shifting focus away from the military-only games. It is a complicated endeavour and preparing yourself, especially if you’re a perfectionist, can take a while. Its a good thing you have as much time as you need as it is quite enjoyable to see the plans come to life.
|Reshaping history, one territory at a time|
Should a heavy gaming session be desired, or your friends are not available, the AI is extremely well done and provides an excellent and forward thinking challenge; complex strategy is a must although there are very few hints in obtaining your goals. Indeed, a major fault of the genre has been counteracted. Whilst it is possible to master the controls to enact sophisticated plans, each rule has a realistic negative exploitation of loopholes in the game design. A perfect example of this is maneuverability, which comes with a downside relating to supplies and fatigue, resulting in flanking sometimes being more hazardous then good if it leaves your troops cut off. Commendable detail indeed.
– Owen S