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Showing posts with label Feature. Show all posts
Showing posts with label Feature. Show all posts
Thursday, October 14, 2021
The man behind the Blue Reflection series: the most beautiful games of all

The man behind the Blue Reflection series: the most beautiful games of all

Interview by Matt S. Mel Kishida wants his career to be defined by his work on the Blue Reflection series. If you remove this particular ser...
Thursday, September 30, 2021
Wednesday, September 29, 2021
Tuesday, September 28, 2021
Tuesday, April 13, 2021
Wednesday, July 29, 2020
5D Chess With Multiverse Time Travel – A beautiful look at the limits of the human mind

5D Chess With Multiverse Time Travel – A beautiful look at the limits of the human mind

Feature by Harvard L. This is an unexpected opportunity to delve into a backburner project of mine which I never thought was going to c...
Monday, July 6, 2020
Games are helping us ask critical questions about our growing ability to construct reality

Games are helping us ask critical questions about our growing ability to construct reality

Game Theory by Matt S. Note: To be upfront and fair, there are major spoilers for Death Come True and The Caligula Effect ahead. Don...
Wednesday, June 17, 2020
Friday, May 29, 2020
Friday, March 20, 2020
Thursday, August 8, 2019
How Dragon Quest Builders 2 delivers the continuity that the first game was missing

How Dragon Quest Builders 2 delivers the continuity that the first game was missing

Game Theory by Matt C. One of the most common complaints about the original Dragon Quest Builders—an otherwise excellent game—was the...
Monday, July 15, 2019
Wednesday, May 1, 2019
Monday, January 21, 2019
Wednesday, July 4, 2018
Videogames inspired by opera; few in number and a critical quagmire, but so, so precious

Videogames inspired by opera; few in number and a critical quagmire, but so, so precious

Feature by Matt S. It must be hard to make a game based on the aesthetics, approach to storytelling, and design of opera. It must be re...
Tuesday, April 3, 2018
On the brilliance of the new wave of surrealist, avant-garde, “anti-game arthouse” game experiences

On the brilliance of the new wave of surrealist, avant-garde, “anti-game arthouse” game experiences

Feature by Matt S. Antonin Artaud’s play, Jet Of Blood (sometimes translated from its native French as “Spurt Of Blood”) opens as follo...
Tuesday, May 2, 2017
Wednesday, November 9, 2016
Aussie indies: on what it was like to develop in Flash, and moving to more robust platforms

Aussie indies: on what it was like to develop in Flash, and moving to more robust platforms

Feature by Harvard L. Macromedia Flash, for all its benefits and pitfalls, was a revolutionary platform for the gaming industry. Before...
Tuesday, November 8, 2016
Thursday, August 18, 2016
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