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av({"version":"1.0","encoding":"UTF-8","entry":{"xmlns":"http://www.w3.org/2005/Atom","xmlns$blogger":"http://schemas.google.com/blogger/2008","xmlns$georss":"http://www.georss.org/georss","xmlns$gd":"http://schemas.google.com/g/2005","xmlns$thr":"http://purl.org/syndication/thread/1.0","id":{"$t":"tag:blogger.com,1999:blog-884076012965259253.post-3300756929429003986"},"published":{"$t":"2013-04-03T08:00:00.000+11:00"},"updated":{"$t":"2013-04-03T15:10:07.163+11:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"CD Projekt Red"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Cyberpunk"},{"scheme":"http://www.blogger.com/atom/ns#","term":"GOG"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Interview"},{"scheme":"http://www.blogger.com/atom/ns#","term":"interviews"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Michal Nowakowski"},{"scheme":"http://www.blogger.com/atom/ns#","term":"The Witcher"},{"scheme":"http://www.blogger.com/atom/ns#","term":"The Witcher 3"}],"title":{"type":"text","$t":"Interview: CD Projekt Red on why fan support is so important"},"content":{"type":"html","$t":"\u003Cdiv dir=\"ltr\" style=\"text-align: left;\" trbidi=\"on\"\u003E\u003Ca href=\"http:\/\/1.bp.blogspot.com\/-wH8rZdkszOs\/UVfJZGXr9BI\/AAAAAAAAORU\/g9ZiySiWa4k\/s1600\/Michal_Nowakowski_Member_of_the_Board_CDP_RED_1.JPG\" imageanchor=\"1\" style=\"clear: right; float: right; margin-bottom: 1em; margin-left: 1em;\"\u003E\u003Cimg border=\"0\" src=\"http:\/\/1.bp.blogspot.com\/-wH8rZdkszOs\/UVfJZGXr9BI\/AAAAAAAAORU\/g9ZiySiWa4k\/s1600\/Michal_Nowakowski_Member_of_the_Board_CDP_RED_1.JPG\"\u003E\u003C\/a\u003EBy any standards of conventional games industry business wisdom, CD Projekt Red has successfully bucked the trend. This is a AAA-game development company that has been PC-first. It has avoided DRM like the plague, and has resisted certain DLC trends. It didn\u0026#39;t even bother throwing in a multiplayer mode in its previous game, The Witcher 2.\u003Cbr\u003E\u003Cbr\u003EAnd yet, despite this, this a very successful company, with a very large fan base and a growing digital distribution business in GOG.com.\u003Cbr\u003E\u003Cbr\u003EWhat is CD Projekt\u0026#39;s secret to this success? It\u0026#39;s remarkably simple - it\u0026#39;s a company that has turned community management into an art form. As you\u0026#39;ll see from the interview below with Michal Nowakowski. CD Projekt Red Business Development Manager, the company really does go out of its way to listen to fan feedback and respond appropriately.\u003Cbr\u003E\u003Cbr\u003EAs such I think this company is one the larger developers and publishers could learn a lot from.\u003Cbr\u003E\u003Cb\u003E\u003C\/b\u003E\u003Cbr\u003E\u003C\/div\u003E\u003Ca href=\"http:\/\/www.digitallydownloaded.net\/2013\/04\/interview-cd-projekt-red-on-why-fan.html#more\"\u003ERead more »\u003C\/a\u003E"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http:\/\/www.blogger.com\/feeds\/884076012965259253\/posts\/default\/3300756929429003986"},{"rel":"self","type":"application/atom+xml","href":"http:\/\/www.blogger.com\/feeds\/884076012965259253\/posts\/default\/3300756929429003986"},{"rel":"alternate","type":"text/html","href":"http:\/\/www.digitallydownloaded.net\/2013\/04\/interview-cd-projekt-red-on-why-fan.html","title":"Interview: CD Projekt Red on why fan support is so important"}],"author":[{"name":{"$t":"Unknown"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"16","height":"16","src":"https:\/\/img1.blogblog.com\/img\/b16-rounded.gif"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"http:\/\/1.bp.blogspot.com\/-wH8rZdkszOs\/UVfJZGXr9BI\/AAAAAAAAORU\/g9ZiySiWa4k\/s72-c\/Michal_Nowakowski_Member_of_the_Board_CDP_RED_1.JPG","height":"72","width":"72"}}});