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av({"version":"1.0","encoding":"UTF-8","entry":{"xmlns":"http://www.w3.org/2005/Atom","xmlns$blogger":"http://schemas.google.com/blogger/2008","xmlns$georss":"http://www.georss.org/georss","xmlns$gd":"http://schemas.google.com/g/2005","xmlns$thr":"http://purl.org/syndication/thread/1.0","id":{"$t":"tag:blogger.com,1999:blog-884076012965259253.post-1508285193771660439"},"published":{"$t":"2017-07-07T08:00:00.000+10:00"},"updated":{"$t":"2017-07-07T08:00:14.163+10:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"Australia"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Interview"},{"scheme":"http://www.blogger.com/atom/ns#","term":"interviews"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Nic Watt"},{"scheme":"http://www.blogger.com/atom/ns#","term":"Nnooo"},{"scheme":"http://www.blogger.com/atom/ns#","term":"The Fast Five"}],"title":{"type":"text","$t":"The fast five with Nic Watt; the developer that convinced us to slaughter bunnies"},"content":{"type":"html","$t":"\u003Cdiv class=\"separator\" style=\"clear: both; text-align: center;\"\u003E\u003Ca href=\"https:\/\/4.bp.blogspot.com\/-TXWgh5cv7Ek\/WUi_YUUtduI\/AAAAAAAAHkk\/D0AaiHjxBz8DRBUAY_e54xn4I98WmwKOQCLcBGAs\/s1600\/blast__em_bunnies-3300658.jpg\" imageanchor=\"1\" style=\"margin-left: 1em; margin-right: 1em;\"\u003E\u003Cimg border=\"0\" data-original-height=\"1080\" data-original-width=\"1445\" height=\"476\" src=\"https:\/\/4.bp.blogspot.com\/-TXWgh5cv7Ek\/WUi_YUUtduI\/AAAAAAAAHkk\/D0AaiHjxBz8DRBUAY_e54xn4I98WmwKOQCLcBGAs\/s640\/blast__em_bunnies-3300658.jpg\" width=\"640\"\u003E\u003C\/a\u003E\u003C\/div\u003E\u003Ci\u003E\u003Cbr\u003E\u003C\/i\u003E\u003Ci\u003EInterview by Matt S.\u003C\/i\u003E\u003Cbr\u003E\u003Cbr\u003EAustralia has such a vibrant community of game developers! We might not have any large developers of AAA-games any longer, but we have many indie developers, doing many interesting and creative things. The fast five series of interviews is designed to highlight some of Australia\u0026#39;s creative talent and what they\u0026#39;re getting up to. \u003Cbr\u003E\u003Cbr\u003EThis week we have a chat with Nic Watt, who doesn\u0026#39;t need much of an introduction in Australia. Watt\u0026#39;s the creative director of indie powerhouse, Nnooo, which Nintendo fans will be especially aware of; this is the outfit that created Pop (way back on the Wii), escapeVektor and, most recently, Blast \u0026#39;Em Bunnies, the arcade throwback all about mowing down hordes of adorably evil bunnies using a watermelon gun and other such weapons.\u003Cbr\u003E\u003Cbr\u003E\u003Ca href=\"http:\/\/www.digitallydownloaded.net\/2017\/07\/the-fast-five-with-nic-watt-developer.html#more\"\u003ERead more »\u003C\/a\u003E"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http:\/\/www.blogger.com\/feeds\/884076012965259253\/posts\/default\/1508285193771660439"},{"rel":"self","type":"application/atom+xml","href":"http:\/\/www.blogger.com\/feeds\/884076012965259253\/posts\/default\/1508285193771660439"},{"rel":"alternate","type":"text/html","href":"http:\/\/www.digitallydownloaded.net\/2017\/07\/the-fast-five-with-nic-watt-developer.html","title":"The fast five with Nic Watt; the developer that convinced us to slaughter bunnies"}],"author":[{"name":{"$t":"Matt S."},"uri":{"$t":"http:\/\/www.blogger.com\/profile\/01861190767053886399"},"email":{"$t":"noreply@blogger.com"},"gd$image":{"rel":"http://schemas.google.com/g/2005#thumbnail","width":"32","height":"32","src":"\/\/2.bp.blogspot.com\/-XlJyquFGgaE\/XKRpr9KcNQI\/AAAAAAAASs4\/zKQI-SdOKRweU-oxTd-JrAtUEzk-GxvywCK4BGAYYCw\/s220\/b_km1Bho_400x400.png"}}],"media$thumbnail":{"xmlns$media":"http://search.yahoo.com/mrss/","url":"https:\/\/4.bp.blogspot.com\/-TXWgh5cv7Ek\/WUi_YUUtduI\/AAAAAAAAHkk\/D0AaiHjxBz8DRBUAY_e54xn4I98WmwKOQCLcBGAs\/s72-c\/blast__em_bunnies-3300658.jpg","height":"72","width":"72"}}});