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Monday, February 6, 2017

Retro reflections: On RPGs and the lost tradition of grid paper


Retro reflections by Matt S.

When I was a real youngster, before I had even really started playing video games (I didn’t yet have my first console - a Game Boy - and though the family had a Commodore 64, I very rarely used it), I discovered a box that my parents had stored away with the family board games with “Dungeons & Dragons” written on it. Being a great fan of King Arthur and The Hobbit (I had an advanced reading age), I was already very keen on fantasy, and the box art for this game really drew me in.

Of course, I was a little young at that point to really understand the nuances of the game. This was the original Dungeons & Dragons box, which was a simplified version of Advanced Dungeons & Dragons (at that stage, in its second edition), but even still, I wasn’t quite ready to actually play the thing. One thing I do remember, however, was being absolutely enthralled with the sample dungeon that came with the game.

Retro reflections: On RPGs and the lost tradition of grid paper
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