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Tuesday, August 9, 2016

On Gal*Gun: Double Peace and satire: it's anything but a “pervy anime game”

Opinion by Matt C.

Let’s get something clear, right off the bat: Gal*Gun: Double Peace is a lewd, hypersexualised, fanservice-riddled game, and it never pretends to be anything else. At the same time, it has a level of self-awareness and subversiveness that also makes it a rather brilliant satire of such games and of objectification in general—not to mention a critique of Western games’ obsession with violence.

Related reading: Matt's review of Gal*Gun: Double Peace.

Gal*Gun puts a twist on the rail shooter genre by taking away bullets and killing and replacing them with… “pheromone shots” and “euphoria”. After a Cupid angel-in-training accidentally shoots the main character, Houdai, with a supercharged love arrow, every girl in school becomes enamored with him. However, if he doesn’t confess to his true love by the end of the day, he’s doomed to be forever alone. His lovestruck coeds certainly don’t make that easy, but at least he has one way of fending them off: a magical gun that essentially shoots projectile orgasms.

With a setup like that and its abundance of panty-shots, double entendres, and general titillation, Gal*Gun certainly comes across as a smutty game that objectifies women. However, this is a jumping-off point for a potent satire of “pervy anime games” in which characters are fundamentally not objectified—sexualised, yes, but not objectified. Objectification is something more complex, involving various aspects of autonomy and interchangeability. An objectified character is one that can be easily replaced with another similar object with little to no impact.

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On Gal*Gun: Double Peace and satire: it's anything but a “pervy anime game”
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