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Wednesday, July 20, 2016

On making a blockbuster cyberpunk hit; Deus Ex: Mankind Divided producer, Olivier Proulx


Interview by Matt S.

The first modern entry into the Deus Ex franchise; Human Revolution, was a remarkable game in many ways. Set in a dark cyberpunk world, it gave players a large world to explore, with plenty of things to see and do, while also driving players down a powerful narrative that that addressed some heavy topics, from racism and prejudice though to the moral complications of humans augmenting themselves with technology.

Yes, these are topics that are addressed frequently enough in science fiction and cyberpunk, but the production values and ambition of Human Revolution helped to make for a memorable experience nonetheless.

The team at Eidos Montreal are back with Deus Ex: Mankind Divided, which launches in August. Quite a lot has changed in the broader community since Human Revolution, though. For the most obvious example, the topic of racism and bigotry has developed into a powder keg of sensitivity in the modern political environment. Deus Ex: Human Revolution made racism one of its core themes in casting people with augments as “others.” Distrusted and targeted, there were parallels in there between the way those characters were treated, and the way groups, such as Muslims, are treated in the real world.

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On making a blockbuster cyberpunk hit; Deus Ex: Mankind Divided producer, Olivier Proulx
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