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Tuesday, July 19, 2016

On Civilization VI and history; an interview with associate producer, Sarah Darney


Interview by Matt S.

The release of a new Civilization game is always cause to get excited. Without a doubt the most popular and enduring example of 4X strategy, 2K’s Civilization series is now hitting its 25th anniversary, and the upcoming game, to release in October, is promising some big things

Building on the existing foundations of the Civilization series, the sixth edition also adds additional complexity with which military units can be formed (for example, it’s now possible to combine infantry with anti-tank support), and diplomacy will also evolve over the ages; at the start of the game (which is set well into the BC era of civilisation), interactions will be simple, and likely lead to war, but as the civilisation matures it will be able to form more complex alliances and conduct a greater range of negotiations.

For Sarah Darney, the associate producer on the game, the most important new feature will be the expanded city planning features. Previous Civilization games had abstracted city planning that meant, in practice, a series of menus. But this time around you’ll need to place buildings around manually. And this, in turn, opens up strategic opportunities when attacking rival cities in giving your armies the opportunity to cripple the city by knocking out its critical infrastructure first.

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On Civilization VI and history; an interview with associate producer, Sarah Darney
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