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Friday, June 3, 2016

A primer to transgression in games… and why we need a lot more of it


Opinion by Matt S.

In a highly commercial industry, such as what we have with video games, it can be very difficult to justify building a transgressive game. By its nature, transgressive art is polarising, and that means a couple of things which tend to scare away investors, which a developer typically needs to have throwing money into a game development project for that game to get made:

1) A transgressive game is going to fare poorly on Metacritic. There are inevitably going to be critics that don’t like what such a game offers, and they’re going to drag a game’s rating into that dreaded yellow (under 70), if not red (under 40), score range.

2) A transgressive game will annoy and/or offend a sizable number of players. Annoyed and/or offended consumers have a number of ways to “get back” at game developers at their disposal, from organising reader review bombs through to harassing fans of those games.

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A primer to transgression in games… and why we need a lot more of it
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