Welcome to Digitally Downloaded’s newest weekly feature, Catch-up coffee Monday. Each Monday we will bring you the best news from the previous week that you may have missed. Grab the biggest mug you’ve got, fill it with your favourite brew, and catch up with us!
Year Walk to make its console debut on Wii U
If you’re reading this alone and in the dark, you may want to skip this bit of news. Acclaimed indie atmospheric horror puzzler Year Walk is coming to the Wii U. The game takes place in Swedish woods during the 19th century, with the player having to solve puzzles to complete a vision quest. Originally released for mobile and later for PC, Year Walk for Wii U combines the original game with its companion app for a unique two-screen motion experience that will seem right at home on Nintendo’s current console. Year Walk for Wii U will be released on the Nintendo E-Shop by the end of this year.
Dutch developer announces The Flock, a game that has limited lives
Vogelsap, an indie game developed based out of the Netherlands, announced The Flock this week. And that is the only part of this news that will sound normal. The multiplayer thriller game comes with one catch: once there are no lives left, the game will also die. Lives are calculated amongst all people playing the game, so someone could purchase the game and have very little time to play before it goes offline permanently. The number of lives left will constantly be updated on places like Reddit and Steam, so players will at least have an idea of how much time is left. It will be extremely interesting to see how a game with a set limit of playability will fare in a world where replaying is an important factor.
Street Fighter V changes how players receive post-launch content
Gone are the days of paid extra content, at least for Capcom’s upcoming Street Fighter V. For the first time in the franchise, the initial play disk is the only thing players will need to purchase. They’ve decided to stop releasing paid content packs, stating on the PlayStation Blog:
“While these one-time updates did revive interest in the series every few years, it was difficult to keep players engaged for long periods of time unless they were competitive. This also punished players who took a break from playing the game, because if they wanted to start again in a few years, they would be forced to purchase an upgrade to join the existing player pool who had already moved on to a new version. On top of that, this old method also forced players to purchase all of the new content, even if only a few characters may have appealed to them.”
Shenmue III breaks records and releases a new trailer
What sort of a Monday would it be if we didn’t talk about Shenmue III, one of the biggest (and happiest) surprises that came from last month’s Sony E3 press conference? The Kickstarter for the game has ended, shattering the $2 million goal and raising $6.3 million (in US Dollars) from over 69,000 backers. This means Shenmue III has broken another record (the first being the fastest crowd-funded game to reach $1 million) and is now the most funded video game ever on Kickstarter. Amongst all the madness of the last week of its crowd-funding, there was also a new Shenmue III trailer released, showcasing some beautiful visuals (fireflies are so wonderfully atmospheric).
Does any of this news tickle your fancy or make you madder than mad? Let us know in the comments! And meet us again next week for a new edition of Catch-up coffee Monday.
- Lindsay M.