
Frozen Synapse is a tactics strategy game where the characters are unnamed and almost always short-lived, skirmishes are just a couple of turns long, and “army” sizes can be counted on one hand. On the other hand you could count how many different kinds of units there are - shotguns, snipers, grenades, assault rifles. There is less here on paper than almost any other strategy game you can think of, and yet once you get into the game you very, very quickly realise that it’s not all that it seems.
We’ll get to that in a moment, but I also wanted to point out the obvious for anyone who’s seen a screenshot or YouTube video of this game in action; this minimalism extends to the visual style, which is kinda-sorta like Tron (and therefore unbelievably awesome), with its electronic blues, greens and reds dominating. Characters don’t really have features; everything looks like it is being surveyed remotely from a distance using weird-spectrum video cameras and the like.

Players need to be strategic in deciding when to make a dash across an open doorway. Do they tell a unit to crouch down to up the defense at the expense of mobility? And where to they aim? When the fog of war kicks in, the minimal sight arc can lead to complications if an enemy manages to work around and into a flanking position. And why do people need to stress over these decisions so much? One hit equals one dead soldier. With only three or four soldiers one mistake therefore is punished brutally by a competent opponent; it’s beautiful like chess can be beautiful in that it forces people to tap into wells of deep thinking that most of us just don’t use in our day-to-day lives.
Case-in-point - when the game was first released a couple of years ago I played it compulsively to get through the single player game and I played a fair few games online. Coming back to it has shown me that the portion of my brain that was dedicated to Frozen Synapse is atrophied. I find myself struggling to get through the single player game and I am regularly losing routine matches online. It’s enough to make me want to ring Dr. House to see if I have a case of brain-something-that-isn’t-Lupus.

Speaking of servers, one of the best features about the iPad version of the game is that it works perfectly in synch with the same servers that run the PC version. You’ll be able to start a game on your iPad, go to work, and in your lunch break complete another turn on your work PC. Because the game is turn based and features e-mail notifications for when people take turns while you’re away from the computer (yep, play-by-email!) it’s easy to keep track of dozens of games at a time - which is precisely the way I suggest people play. Comprehensive leaderboards and social features keep people engaged and feeling like they’re part of a community, too. Match-making is quick and easy, and it’s possible to build up friends lists of people you enjoy playing against socially. All-in-all this is one of the more enjoyable multiplayer experiences I’ve had, which is especially impressive coming from an indie developer.
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The iPad interface. Pretty, no? |
Mastering Frozen Synapse is a long-term time investment but, much like chess, it’s also relatively easy to learn the basics. I have enormous respect for what the developers have done with this game, because it is in so many ways the perfection of the tactics sub-genre of strategy games.
- Matt S
Editor-in-Chief
Find me on Twitter: @DigitallyDownld
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