Thursday, March 28, 2013

Review: Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA (Vita)

I'm going to come out and admit it from the outset; the only reason I'm reviewing Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is because I'm a sadist and I want to make you read the title as often as possible in a couple hundred words.

Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is a completely average PlayStation Mobile game in every way, and its name has more content than the actual game. Aside from a sense of sheer curiosity, there is no reason whatsoever to pick up Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA.

Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is a basic endless runner platformer. A weird cat-girl runs from right to left on the screen, which is awkward to western players who are more used to left-to-right platforming, but this is the way Japanese read books and so I suspect in its home country this is less of an issue. That weird cat-girl needs to collect tuna icons as she runs to keep her speed up - if she slows down too much the automatically-scrolling screen will overtake her and that's game over.

To make the weird cat-girl's life more difficult there are some obstacles in the way that if she runs into them she'll slow down. The collision detection is way off, naturally, and so it's going to take some practice to figure out where the invisible circle around the object is to figure out whether you're going to run into it or not.

To make the weird cat-girls life easier she'll occasionally kick into a super-power mode that will make her very fast and immune to the obstacles. I think that super-power mode happens when enough tuna is picked up, but I'm not entirely sure - it's not like Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA explains itself very well and I lost interest too quickly to figure things out for myself.

On a technical level, Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is a mess. The camera is far too close to the cat-girl at times, making it impossible to see obstacles and tuna in the immediate vicinity - a problem for endless runners to be sure. Players can jump on various roofs and walls, but it's hard to tell what parts of the background are interactive and what are not. The jump button works OK, but the physics are frustrating - the character never jumps as much as I would like her to.

Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA's music is pretty nice though, in a trippy, ridiculously happy sense. If you're still reading this review and that title, congratulations! You've arrived at the best element of the game (and I do question your sanity for doing so). I guess if you're able to get into the game you might find the high score chasing addictive, but it's a stretch to think anyone would prefer this game to the hundreds of better-quality endless runners out there.

PlayStation Mobile isn't the finest game platform out there, but it has a few hits in there. Nekomimimusumega Sekainohatemade Sanmawotabeniikuno DADADA is not one of those.




- Matt S
Find me on Twitter: @digitallydownld

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