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Why I hope Sony and Microsoft realise specs don't matter in the next generation of hardware

Written By Matt Sainsbury on Tuesday, January 29, 2013 | 19:55

This year is going to be the big year where two of the three main console platform holders formally unveil new console hardware; Sony is expected to replace the PlayStation 3 and Microsoft is expected to obsolete the Xbox 360.

It’s exciting. We have had this current hardware for much longer than typical for the generation, and the general consensus is that everyone is ready for some change. With that excitement comes the typical rumours about what the new consoles will look like, and what will power them under the hood.

If the current rumours and "leaks" are proven true then it looks like the next generation of PlayStation and Xbox hardware will indeed be a substantial boost in power compared to the previous generations. But here is the thing – as I look at those specs I find myself struggling to care. Not because I do not look forward to new toys to play with, but because I personally don’t think better specs will do all that much to enhance the gameplay experience any longer when it comes to console gaming, and I do hope both platform holders spend the time to promote features, rather than hardware, as we move into the "next gen."

No game has shown me this more clearly how little specs now matter in gaming than playing Ni No Kuni. Here is a game that is animated in collaboration the master artists over at Studio Ghibli, and here is a game that could not possibly look better. Even in a hypothetical world where the PlayStation 3's power was doubled or tripled and Level-5 was throwing the best engines in the world at it, it would still be a game that was designed by Studio Ghibli. Previous generations of hardware would not have been able to handle it, but future generations of hardware will not be able to do much more with that art style. In other words we are at the point now where console hardware and the engines sitting on it are enough to produce games that look as good as the very finest animated movies. We have got consoles that give companies like thatgamecompany the creative freedom to come up with such striking visuals as those we saw in Journey. Again, underneath that simple surface is a game that has a visual engine that really needed PlayStation 3 hardware to work, but it's an art style that has reached the natural limits of what it needs to do.

In terms of less-stylised games; Dead or Alive 5 has character models that are, frankly, detailed enough. If Hitomi looked any more like a real person we would be descending into a creepy kind of Uncanny Valley, and to be perfectly frank, I do not really want to head down there. Already the hyper-realism that games like Crysis 3 are afforded on high-spec PCs actually has me looking forward to the console version more. Not necessarily because I prefer the controls or anything like that – it is a simple reality that to my eyes, games already look good enough that I really do not need that extra jump in visual fidelity to emotionally connect with the material.

But all of this is of course a personal reason for not really caring about a next generation of hardware in terms of the raw specs. Let’s look at the economic reasons for a second here, and why Sony and Microsoft might well damage the console market by creating an environment where a game needs to be “next gen” in order to stand on the retail shelves next to its peers and have any hope of being sold.

The basic reality is that games are far too expensive to produce. A single commercial failure is enough to sink modern companies. Last year we saw the demise of the likes of Eurocom and 38 Studios immediately after both companies produced a commercial flop. Already this year we have rumours that Junction Point Studios may be dissolved by its parent company, Disney. Here is a company that had a verified hit with the original Epic Mickey, but Epic Mickey 2 failed in the market. And the sharks circled.

There are consequences to having an industry that is so unforgiving on failure, and the main consequence is risk adverse behaviour. When studios can only survive by producing hits, the only thing they are going to invest in is those commercially-proven formulas. Publishers are not going to greenlight experimental games that could leave them footing a developer’s ugly red bank balance.

We’re seeing this happen already, and that’s with current generation hardware. Escalating game development to this “next generation” promised by Sony and Microsoft is only going to exasperate the problem – smaller developers won’t even bother with this hardware, not when the iPad is dirt-cheap to work on. Big publishers will release fewer games, and those games will be increasingly sterile and safe. You can all-but forget about that middle tier that publishers like THQ occupied, where a lot of the riskier ideas came from… that’s going to disappear entirely. THQ was merely the tip of that iceberg.

So from the point of view of the economics of the games industry, I hope to high heaven that Sony and Microsoft don’t push the specs of their respective next-generation hardware. Price escalation is not going to go down well for anyone.

Does this mean that there should not be new consoles in the first place? Of course not! There is a couple of historic trends that would make new hardware a very good idea right now. Historically new hardware also means new IPs. At a time where developers are not expected to maximise a console’s hardware, and there is not the same pressure for mid-tier developers to compete with multi-million blockbusters like Assassin’s Creed 3… when you are competing with other upstarts like Assassin’s Creed; that is the time to be creative and experiment with new ideas. Some will fail, others will succeed, but that is OK when your market is more actively hungry for new games to play and a game that gets a middling reception can sell enough copies to return the more modest development costs.

There are different ways to excite the market beyond mere specs. Nintendo is proof of that with the runaway success of the Wii and the modest (but entirely against the odds) success of the Wii U. And contrary to many people's belief both Sony and Microsoft are innovative companies with the ability to delight beyond “it looks prettier.” This is where both companies should be focused on, because that is where the mid-tier is going to want to be developing.

Take for instance SmartGlass. There are so many different things that Microsoft can do by linking people’s game consoles with their other devices, and we have barely scratched the surface here. Just one example: numerous times developers have attempted to merge the strategy and FPS genre, but it is almost always been clunky. SmartGlass would allow the iPad/ Surface/ Android screen to act as the tactical map while the player gets ‘hands on’ in-game. It is possible with the current Xbox 360, but imagine if Microsoft were to make SmartGlass core to the experience, rather than a mere bonus feature?

Sony acquired Cloud provider Gaikai not that long ago. Sony has been pushing towards Cloud services for years now (note: Music Unlimited and PS Plus), but again, it has always been an added feature sitting on top of the PlayStation 3. At best Sony has experimented with Cloud-featured games on the Vita with the likes of Travel Bug. Imagine if Cloud was core to the very experience of PlayStation gaming. For instance, imagine a music game that partnered with Shazam. You hear a track you like while out and about. On your phone you use the PlayStation app, integrated with Shazam, to recognise that song, and purchase it for you ready for immediate play when you get home.

Those are minor features, certainly, but we live in a world where NFC, GPS, Voice Recognition, Photo Tagging, Cloud and WiFi/ 3G, Social Networks and more are all very common technology. Making clever use of these technologies can provide game developers with far more cost-effective and innovative ways to build game experiences. For Sony and Microsoft to focus on those more than mere spec updates would be far healthier for the games industry, and in turn far more beneficial for us gamers.
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33 comments:

Andrew Chen said...

The purpose for these dedicated consoles is already so blurry in 2013. PC-gaming is finally good enough (or, rather, cheap and easy enough to set up) to threaten to usurp the high-end gaming experience and a growing list of new entrants fight to cram themselves through the door at the low end. MS and Sony (and even Nintendo) are meanwhile co-opting more non-gaming functions and trumpeting them as selling points of their hardware.

It seems like they are in a Catch-22: they have to differentiate their hardware offerings and give them enough of a moat (technological horsepower) over 5+ years because the low-end offerings are improving at a breakneck rate. However at the same time mainstream PC performance may very well outpace them not long after they hit the market.

A decent amount of noise is already being made about lackluster Wii U sales but frankly, if Durango-Orbis hit the market at ~$400+ I don't see how they are going to escape the same existential skepticism.

Sure, a chunk of the core gamer market (the early adopters) will jump on immediately. Difference is, this time when the large majority sits back waiting for a price drop and watching to see which platform gains the upper hand, it could very well be another platform entirely that ends up earning their time and money. Software that sets the imagination on fire could establish them solidly in the market tho, so I expect both companies to drop some major sensory bombs around May :)

sklfjskfj said...

play your Game Boy if you don't care about specs... jesus..

Matt S said...

Yes, I think we're in for an interesting time for the games industry. Now that it's easy to set up a basic PC gaming connection to the TV for people who want to just kick back and play games on the lounge, it's going to be hard for consoles to remain relevant over the five year expected market cycle.


I expect it's going to be the features that make the next gen of consoles marketable. Sony and Microsoft both enjoy very strong content capabilities that the likes of Valve and the PC manufacturers lack to build into their devices natively, and that's an advantage that's going to be critical.


I'm looking forward to the next couple of years. It should be exciting.

Stealth said...
This comment has been removed by a blog administrator.
Matt S said...

Hi Stealth,


Firstly - thank you for your support - I'm glad you enjoyed the piece.


I have slightly edited your comment - we have a strict "PG" comments policy at DDNet - thank you for understanding :)

Stealth said...

I set them straight in n4g, the last thing we need is another gen were most US developers go under, no growth, lack of content, ect

Matt S said...

I completely agree with you. It makes me genuinely sad that so many talented developers have gone under this gen.

Stealth said...

the idiots at n4g only see graphics graphics graphics, they dont see what happened,


by the way did you get my email regarding gamerankings?

Matt S said...

I did, and I emailed Lee. Thank you for pitching us - that meant a lot. :-)

Stealth said...

he way I have to do it is so damn backwards though, I would never know anything past the point of the email and I am the guy who adds the sites

Matt S said...

Hopefully we have some good news soon! :-) Seriously, thank you so much for being a reader, I am really glad to hear that you like what we do!

Stealth said...

sometimes I agree, sometimes I dont but thats the way it goes

Matt S said...

That makes me even happier! Life would be boring if everyone agreed ;-) the best way to learn is for someone to have a different idea to you and give you something different to think about.

If you ever do disagree with something I've written, I would love to hear why - I can't guarantee that I would change my own opinion, but I would certainly respect your views and think on them :-)

DarthDiggler said...

The whole concept of the console marketplace depends on a set of features that are more expensive to replicate on a computer (for various reasons including the game machine is optimized to run games very well). So suggesting that Sony and MS can take the Wii U route and basically supply you with a console with tablet level specs won't fly. It just won't be enough horsepower to generate the kind of experiences that gamers are going to be after.

Now everyone is talking about the doom and gloom of consoles, but what about the writing on the wall with PCs. There you have a completely open platform (for better or for worse, multi-player can be atrocious on PC) and 50-75% of the development that happens for PC is mostly console porting. Sometimes they don't even do any PC polish. If you look at sales figures for Software on PC it largely falls much lower than consoles, albeit most of those figures are brick and motor retail only numbers.

So all you PC guys sitting there thinking "my platform is completely safe" you are wrong already, the fact that the consoles have become the lowest common denominator for development only showcases PC's weakness. You guys are just as vulnerable as the console.

My thoughts?

I think this hubbub of the games console going the way of the do-do bird is very premature. The thing is if you want to play these style games you have 2 options. PCs and Consoles. PCs up the ante, but larger overhead in terms of cost and software. Consoles provide a turnkey experience which makes it very easy to pick up and play.

The Valve Box will come out and woo and wow the Valve crowd, I don't see Valve stealing tons of console gamers. They will have issues with keyboard and mouse peeps vs. controller peeps.

The PC will continue to up the ante for gaming, but will continue to be cost driven and that cost for hardware will likely go up.

The Wii U won't replicate the Wii's success. I predict sales for all 3 system will turn out to be closer than last generation.

Andrew Chen said...

Their focus on services will be fascinating to watch develop. I can see what Nintendo is trying to do by trying to offer the cheapest box again but with potentially transformative services like TVii. Microsoft has been broadcasting their convergence and content roadmap with Win8 and recent versions of Live. Durango could very well be every family's low-end living room Win8 box :p
Sony tho are the biggest wild card in my eyes...plenty of tantalizing pieces, no idea how they are going to combine them into a cohesive and easily understood whole.

Regarding Valve and their (friendly) trojan horses I think their ability to serve up content is already very mature compared to any console platform. After all, they are PCs at heart with access to just about every service client...with very notable exceptions of Gaikai, Playstation Plus, Miiverse (for now) and XBox Live (for now).

DarthDiggler said...

LOL :) Clever!!! Black, white and 4 shades of gray.

Andrew Chen said...

I disagree that 50-75% of PC development amounts to console up-porting...at least with today's PC landscape. With the barriers for entry so low, the open platform has a comparative flood of software offerings. Valve and improved broadband service has helped this situation quite a bit, solving problems like distribution and discoverability that bedeviled many a PC game maker...However, I get what you mean. A lot of the big PC titles do indeed seem to be made with console port-ability in mind (or vice-versa).
I do agree that this is not the Call of the Dodo for consoles tho, more like we can see how all of these platforms are evolving to do more and more of the same jobs. Inevitably, if our needs are being served better and more cheaply by a Ouya or Steambox or whatever then yea say hello to Dodo. Thats at least one cycle out!(?)

Stealth said...

please follow me on twitter, I forsee interesting discussions. I comment all the time, I Cant remember

Matt S said...

It's also worth noting that one of the reasons software sales are lower on PC is piracy. Far easier for far more casual gamers to pirate PC games than console games.

Chris I. said...

See, I think Durango is going to be the next Wii. I think Microsoft is going to throw out the wild card this time around, with the cheap casual friendly console.


I think Sony is going to go high-end and I think it's a risk that will either make or break them. As Matt stated so clearly in this piece, I don't think high-end is a smart idea at this point in time, so I'm really hoping that they don't overstep themselves.


Valve's boxes are going to be very expensive, with the low-end box priced somewhere in the range of $500-600. I don't think it will be something that catches on real fast at first, but once the prices come down, I think it will.


See, I think the $99 price tag for Ouya is going to fare very well for it. It's cheaper than anything current generation on the market and if they can get their advertisement/marketing right - I think they'll do very well in the market on the price point alone.


I don't think anything is going to fly off the shelves next generation. The economy sucks and the prices are just too high.

Andrew Chen said...

I actually feel most bullish about Durango as well, I can see how they will combine their PC and console roadmaps in terms of services. Then, too, you can see the wheels are churning for how to implement second-screen functions and of course they have the Kinect technology to serve as an enticing and catchy mass-market gimmick. Can't wait to see pricing, their rumoured architecture choices combined with their cash position (best shape to take sizable hardware losses) point to wanting to perhaps meet Nintendo's Wii U prices.


I still think they can't match Nintendo's tried-n-true "fun for all" software offerings tho!


With Ouya...yeahhh, going to take some convincing that this particular Android console play will matter to anyone outside the development and enthusiast community (and maybe that will be enough to consider it successful!)

Chris I. said...

I don't know - Kinect, even with it's questionable software and gimmickry has done very well on the market and is a well-trusted brand. If Microsoft was to drop a $300 Kinect 2 box, I think they would do very well for themselves. As hard as Nintendo is trying, I don't ever see the Wii U capturing the casual audience. Wii, iPhone, eBooks, etc etc., all have a common features that's catapulted them into the casual masses' hands - simple to use interfaces and they're designed to be naturally understood. Wii U doesn't fit this bill at all, but a Kinect 2 console most definitely would.


Ouya is going to be very interesting to watch. It's being written off so quickly by so many, but I think the price point is where Ouya's potential truly lies. I think it's got a fighting chance.

Mallakite said...

I completely disagree, Sony focus on the core gamer is exactly what has made me even more exited for this generation than ever. Sure their controller might not be a juristic change, but for me, as a core gamer its more or less exactly what I was looking for. And once again for me, as a gamer Sony showed me the three things that were most important to me as a geek. 1. The specs; were a huge step upwards from the PS3 2. The Controller is essentially everything I asked Sony for in their re-design 3. They showed off great games.


Now you might say I'm not being progressive enough, but it is because Sony embraced both their past and the future is why I love it. They didn't spend plenty of time rambling on about motion or touch gaming. They knew their audience and gave them exactly what they wanted to see.



Sony has focused on the core gamer and I couldn't have asked for more.

GregZim said...

It is true, but keep in mind that building a powerful gaming computer still takes time resources and money I believe mine was around 750. So say you just want to play the new call of duty or halo. Why spend the time upgrading your computer or buying a new one and setting it up, when you simply purchase a console. It just less of a hassle and people are lazy

Ziggy said...

Will probably only get PlayStation 4 this generation. (and of course PC) Wii U controller does not interest me and Microsoft is supposedly suppose to be going more towards causal gaming, Kinect and Xbox as a media hub. (See Johnathan Blow's interview on why The Witness is a PS4 exclusive)

Pico said...

This is more or less why the PS4 is the only console I am looking foward too.

Firmolo said...

I dunno hearing about the spec is interesting to me, but maybe that cause i'm kind of a tech oriented person. I am most certainly excited for the PS4 however after that presentation

Massacred said...

Cloud becoming the main/only support for consoles is not really viable at the moment. Consoles are a worldwide commodity and world wide only 8/100 people have an consistent internet connection and 4/100 people have the bandwidth for something like streaming games to become viable. Why would Sony want to alleviate so much of their customers? It makes no sense. Therefore I contend that console specs are just as important as ever and for the foreseeable future (4-7 years) so is physical media.

Bane said...

You comment like a young man; admirable but mistaken.

Matt S said...

While this is true at the moment, the adoption of broadband is expected to soar over the next couple of years, and Sony is well known for future proofing its consoles.


It may well be that Sony is expecting a few years of slow sales, like with the PS3, to end up with a console that is still relevant six or seven years after its launch.


It's not a bad strategy I feel.

Matt S said...

No need for that, Bane, we're all friendly here. :-)

Matt S said...

See, I wasn't that impressed by the specs. Sure everything looked pretty, but the reason I am looking forward to the PS4 more than any other console is because of its features. I love that share button, I love the idea of being able to do stuff with my PS4 while I'm on my phone or tablet. I love the idea of being able to stick one single box under my TV and have it look after all my entertainment.


It's going to be a good thing for games, and core games, but I dont' think that's for the spec upgrade. Drive Club is the perfect example of that I feel.

Xanderrage said...

Yes Sony is definitely bringing some interesting ideas this time around. I still enjoy but I agree with both of you. I love the new ideas and concepts, but I am also glad that PlayStation still intends to focus on the games and the gamer. Share button is a totally cool idea, messing with PS4 on your phone could be awesome if used right and a single box for everything is sweet. But also knowing the capabilities of the machine processing power and graphical capabilities are interesting to me too. So I guess the question is: why not both?

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