Sega reveals new details for Jet Set Radio's HD makeover

Written By Clark Anderson on Saturday, May 26, 2012 | 15:07

Jet Set Radio is the latest in Sega's line of Dreamcast ports. This one, however, is shaping up to be far less of a port than other the titles that have made the jump to the PlayStation Network, Steam, and Xbox Live Arcade so far.

For one thing, it's going to be genuinely HD. Sonic Adventure had a blue border wrapped around its square self and was merely up-scaled from 480p, but you won't be seeing any of that here. Take a gander at the two new screenshots above and below.

It was also confirmed that a PlayStation Vita version is in the works. It boasts several exclusive features such as camera support and the ability to use the touch screen to draw graffiti. Whether or not it will feature cross-platform play ala MotorStorm RC is unknown at this point, however. All of the content present in the console versions will be intact, as Sega's blog post says:

"Jet Set Radio for PlayStation Vita is a handheld version that loses nothing in the way of content or experience in comparison with its console and PC brethren". 

With regards to the game's soundtrack, fans of the original music can now rest easy. The game will retain all of its songs (or at least "the original funky soundtrack"), licensing issues be darned.

The game is slated for a release on PSN and XBLA at some point during the summer. At the risk of making pointless speculation, the original game was first released on June 29th. Think of that what you will.

What could have saved Amalur developer, 38 Games?

Written By Matt Sainsbury on Friday, May 25, 2012 | 09:20

After running into extreme financial trouble, 38 Games has officially closed down. It’s a sad day in gaming as the 300-odd headcount at the developer was a team with real potential. Kingdoms of Amalur, its first and only game, was not a bad game at all.

Steel Battalion demo invades the XBL update

Probably the biggest release on Xbox Live this week is a demo, but oh what a demo it is.

More Mass Effect 3 multiplayer coming soon

ME3 expands it's multiplayer component yet again with the announcement that the Rebellion Pack will be hitting consoles and PC's next week.

The Tiberium Alliance begins

Command & Conquer's first MMO effort exits beta and goes live to all perspective generals.

Dungeon Defenders mixes in some RTS

Some real time strategy is infused into the popular tower defense title this week as the Summoner hero class gets added to the fray.

Double Fine unveils The Cave

Double Fine and Sega bring a deep, dark, adventure dipped in old school and quirk to consoles and PC.

Trailer: Magic the Gathering: Duals of the Planeswalkers 2013

Written By Matt Sainsbury on Thursday, May 24, 2012 | 13:49

Long time readers of Digitally Downloaded would know that we're quite partial to the Duals of the Planeswalkers series. We loved the first one and rated the sequel quite highly.

Trailer: ShootMania Storm gets quasi-dated and barely avoids the dubstep

While being American, I do have a history of putting down games that contain meat-tanks which wield ridiculously-sized bullet dispensers and instead picking up something that's been developed from the other side of the pond. 

New Mass Effect 3 bounty weekend announced

Take part in Operation Shieldwall this weekend.

Scorcery! It's the PSN Update

Lots to like in this week's edition of the PSN update including Alex Kidd, Street Fighter IV Arcade, and Dr.Who: The Eternity Clock. Maybe the biggest release though, is the long awaited PS Move title Scorcery.

Organised thoughts on Portal 2's level editor

In the beginning of May, I joined this site and posted an article about Portal 2's upcoming "Perpetual Testing Initiative" update. The update would include a simplified level editor for all Portal 2 owners in which they could create and distribute their own Portal-esque puzzles. The update would also add Steam Workshop support to the title, which would aid in distributing of levels and allow players to filter what levels they wanted to pay, whether they be highly community-rated or just have lots of 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Buttons.

Indy Speedway comes to the Auto Club

Online racer Auto Club Revolution welcomes the Brickyard in it's newest content update.

Moonraker unveiled as part of 007 Legends

Activision's latest James Bond title, 007 Legends, will take you to the moon for a date with Jaws.

Tra-la-la Super Monkey Ball Banana Splitz rolls out this Fall

Saddened as I was to learn that the upcoming PS Vita version of SMB is not based on the classic Banana Splits cartoon, it still looks like a pretty fun time.

Get your Music Unlimited on your phones now

Written By Matt Sainsbury on Wednesday, May 23, 2012 | 17:17

We're big fans of Music Unlimited here at Digitally Downloaded. The music service works great and looks great on the Vita and PS3. But the big problem behind the service is it hasn't worked on smartphones and tablets, where people often go to listen to their music.

E3 2012 preview: Without Apple, is it still the "true" industry event?

E3 is typically the most exciting time of year for the games industry. The fact that is manages to create a vacuum where very little interesting stuff (as in, news releases or game launches) happens for a couple of weeks before, and a couple of weeks after the event is testament to just how much energy goes into the event itself.

Looking back: R.U.S.E and why gamers don't reward new IP development

What happens when you take a genre that console gamers don’t usually get to enjoy, work hard to make it look good and play well and then release it? Encouragement to never do it again. That’s precisely what happened to one of Ubisoft’s most interesting games in recent times, R.U.S.E.

Spotify but for games? GamersGate says yes

Up against the likes of Steam and Origin, GamersGate needed to do something to differentiate itself. That's exactly what its doing in launching VOID, an ad-supported game consumption service.

Alan Wake shines a light on the PC

Mr.Scratch casts his shadow onto download services as the formerly console bound Wake sequel heads to the PC.

So Square Enix, you're doing PS2 classics after all? How's about these five?

Written By Matt Sainsbury on Tuesday, May 22, 2012 | 12:05

So, Square Enix, it looks like you’re doing the whole PS2 classics thing after all. Deus Ex was a nice touch, and easily the best PS2 game available on the PSN so far.

Review: David Haye's Knockout (iPhone)

Grubby Hands is an indie iOS developer with an eye for production values. Its last game, Boy Loves Girl, was a charming little abstract game. The followup, David Haye’s Knockout, shares that eye for visual presentation, but it does lack somewhat in terms of charm.

Review: Kirby's Dream Land 2 (3DS Virtual Console)

Written By Matt Sainsbury on Monday, May 21, 2012 | 11:39

Kirby is ever reliable for two things: firstly his games are full of charm, and secondly they’re obscenely easy. Too easy, as was the case of the original Kirby’s Dream Land. The sequel is the more balanced game, but just be aware that the price you’re paying here is not for a game that’s going to last.

Declouding: a short interview with Cloudberry Kingdom team lead TJ Lutz

A week ago we posted a news story about how Pwnee Studios's first game, titled Cloudberry Kingdom, was currently undergoing a Kickstarter project in order to raise money to improve their game. We were able to get an interview with Pwnee Studios about Cloudberry Kingdom and ask about some of the other things surrounding the game, specifically some of the aspects of the game/development that have been vague.

Yes you may; massive indie game sale runs from May 24th to June 1st

Thanks to the rise of flexible digital distribution services, independently-made games have become more notable and accessible. Whether we like the pure joy and challenge that games like AaAaAA!!! A Reckless Disregard For Gravity and Terraria bring us or we like the atmosphere and true horror that games like Dear Esther and Amnesia: The Dark Descent present, these indie games have been brought to the players by services that are open and willing to host content in order to get it in the player's hands. And what better way to celebrate those services than with massive sales?
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