There’s a bit of animosity in the gaming community associated with bringing flash properties to consoles and charging money, even if they get re-imagined. Strong Bad’s Cool Game For Attractive People: Season Pass tries to go against that (admittedly well-founded) attitude by simply being fine entertainment.
09:00
There’s a bit of animosity in the gaming community associated with bringing flash properties to consoles and charging money, even if they get re-imagined. Strong Bad’s Cool Game For Attractive People: Season Pass tries to go against that (admittedly well-founded) attitude by simply being fine entertainment.
Review: Strong Bad's Cool Game For Attractive People - Season Pass (PSN)
Written By Clark Anderson on Saturday, March 17, 2012 | 09:00
There’s a bit of animosity in the gaming community associated with bringing flash properties to consoles and charging money, even if they get re-imagined. Strong Bad’s Cool Game For Attractive People: Season Pass tries to go against that (admittedly well-founded) attitude by simply being fine entertainment.
02:41
Build your backlog with the Xbox Live update
Labels:
castlevania,
contra,
defenders of ardania,
Konami,
shoot many robots,
warhammer 40k,
x-men,
XBLA,
Xbox 360,
Xbox Live,
Xbox Live Arcade
11:28
It’s not easy being blue, at least in the year 1994. In your ongoing quest to keep the world a nice place to live, you’re endlessly assaulted by an echidna, a gun-toting weasel, and a mad scientist. Unfortunately, it can be equally difficult to survive Sonic’s first Game Gear release on the 3DS Virtual Console. While not Sonic’s poorest title by any means, it’s clear that some extra polish would have elevated his adventure to the heights of the best.
If you can manage to overcome such obstacles, it’s a short and easy game that you could probably finish in one dedicated hour. There are six zones with three acts and several bosses to deal with. Most of the replay value comes from pursuing Nack the weasel into the special zones and swiping his chaos emeralds to get the true ending. Had the levels been better designed, there would be more reason to want to speed through them all again.
Thanks to the Game Gear’s technical prowess, Triple Trouble still looks the part today. The colourful visuals and superior processing elevate the overall experience in spite of gameplay issues.
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Retro Review: Sonic the Hedgehog Triple Trouble (3DS Virtual Console)
Written By Clark Anderson on Friday, March 16, 2012 | 11:28
It’s not easy being blue, at least in the year 1994. In your ongoing quest to keep the world a nice place to live, you’re endlessly assaulted by an echidna, a gun-toting weasel, and a mad scientist. Unfortunately, it can be equally difficult to survive Sonic’s first Game Gear release on the 3DS Virtual Console. While not Sonic’s poorest title by any means, it’s clear that some extra polish would have elevated his adventure to the heights of the best. Triple Trouble stays true to the same formula established by the classic Mega Drive games in that you control the quickster and send him dashing through brief stages divided into acts. Tails also makes a playable reappearance and offers the ability to fly through levels rather remain ground-bound. Collecting rings, jumping on enemies, spin dashing, grabbing power-ups, and using the super peel-out are as fun as always.
For the most part, you’ll breeze right through each level without a care in the world. They’re quick and ideal for portable play. With that said, every portion that is not “for the most part” will make you want to crucify the developers. One of the underwater levels may well be the worst designed stage I have ever seen in my many years of platforming, but after such immense levels of frustration, the game reverts to its pleasant state. Similarly, an otherwise interesting arctic level is spoiled by confounding design decisions that make you wonder if the developers had to work overnight involuntarily.
If you can manage to overcome such obstacles, it’s a short and easy game that you could probably finish in one dedicated hour. There are six zones with three acts and several bosses to deal with. Most of the replay value comes from pursuing Nack the weasel into the special zones and swiping his chaos emeralds to get the true ending. Had the levels been better designed, there would be more reason to want to speed through them all again. There are a few other annoyances, but thankfully, nothing on the level of the qualms I have with the level design. It’s easy to forgive the occasional slowdown when you consider this is a speed-oriented game on a portable with coloured visuals. Still, you have to wonder, whose bright idea was it to have the heads-up display (HUD) get covered by whatever wall or background scenery you approach? Why do many of the power-ups seem to last for half a second? Why is the collision detection so shoddy?
Also keep in mind that there’s no proper save function. If you run out of continues (a decidedly unlikely event in all honesty, given the generosity of lives), you’ll have to start the game from scratch. It’s not much of a time commitment to replay the game, but if this vexes you, you’ll want to use the Virtual Console’s restore points.
Speaking of which, since this is our first Sega Game Gear review at Digitally Downloaded, there’s some merit to mentioning to how well the emulation interface is handled. You’re given numerous options for adjusting the screen size, performance, button settings, and even the blur effect. Most amusingly, you can customize a virtual Game Gear by changing its color. It’s a definite step up from Nintendo’s own efforts, even if it still only has one restore point. We can only hope digital Game Boy games receive a similar overhaul some day.
Thanks to the Game Gear’s technical prowess, Triple Trouble still looks the part today. The colourful visuals and superior processing elevate the overall experience in spite of gameplay issues. On the flip side, the soundtrack is utterly forgettable. Whereas Sonic’s Mega Drive outings featured contagious tracks in nearly every stage, not a single track in Triple Trouble comes off as memorable. Compounded with the rather short level length, these tunes have done anything but stand the test of time.
Sonic the Hedgehog Triple Trouble is a bit of a sad case. All of the fundamentals are there, but many aspects end up misused and too much is rough around the edges. What should be one of Sonic’s greatest portable outings is instead mostly a reminder of what could have been.
-Clark A
Our Scoring Policy
Labels:
Game Gear,
Reviews,
Sonic Triple T,
Virtual Console
10:30
Guess what? Premium iOS games can sell well
Labels:
Battle Academy,
Chaos Rings,
iOS,
Matrix Games,
sales figures,
Square Enix
08:56
Get pumped with the MW3 Collection launch trailer
Labels:
cod,
content collection 1,
modern warfare 3,
mw3
08:02
Solid Snake sneaks into the Smithsonian
Labels:
Konami,
Metal Gear Solid,
smithsonian,
the art of videogames
08:00
Review: My Neighbour Girl (iPhone)
Visual novels and dating simulations aren’t exactly booming outside of Japan, but that hasn’t deterred Daidai Inc. from attempting to appeal to English-speaking foreigners with My Neighbour Girl. Complete with English voice acting and a full text translation, it seems like a promising proposition for those wanting to take their first step into the genre. Unfortunately though, the core game is executed so feebly that no amount of bells and whistles can disguise its flaws.
07:29
Tiberium Alliance now in open beta
Labels:
command and conquer,
EA,
free 2 play,
Free-to-play,
MMO,
phenomic,
tiberium alliance
07:16
The Game Gear returns in the Nintendo Download
Labels:
3DS,
dsi,
Kid Icarus,
Nintendo,
nintendo download,
Sega,
shinobi,
Sonic,
Wii
22:53
Castlevania may be an old series with established prestige, but the games themselves have anything but a firm identity. Konami has dipped its corporate toe in fighting games, 3D adventures, and God of War-esque action, but the classics are still live and kicking thanks to various digital stores. Most notable among these traditional titles is Super Castlevania IV. It’s mostly by the book as far as sequels go, but it ditches the often heinous challenge of the previous three games for something genuinely fair.
Retro Review: Super Castlevania IV (Wii Virtual Console)
Written By Clark Anderson on Thursday, March 15, 2012 | 22:53
Castlevania may be an old series with established prestige, but the games themselves have anything but a firm identity. Konami has dipped its corporate toe in fighting games, 3D adventures, and God of War-esque action, but the classics are still live and kicking thanks to various digital stores. Most notable among these traditional titles is Super Castlevania IV. It’s mostly by the book as far as sequels go, but it ditches the often heinous challenge of the previous three games for something genuinely fair.
11:04
I’m a big fan of the Atelier series of JRPGs. Focusing on collecting materials and alchemy over the combat brings with it a fresh take on the JRPG genre, and couple that with playful and cheerful characters, story and visual style, and you’ve got a series that flies right under the radar in the west, but is a whole lot of fun for its dedicated fans.
Review: Adventure Bar Story (iPad)
I’m a big fan of the Atelier series of JRPGs. Focusing on collecting materials and alchemy over the combat brings with it a fresh take on the JRPG genre, and couple that with playful and cheerful characters, story and visual style, and you’ve got a series that flies right under the radar in the west, but is a whole lot of fun for its dedicated fans.
Labels:
Adventure Bar Story,
iPad,
JRPG,
Reviews,
simulation
11:04
Assassinate in Wheels of Destruction
20:34
Review: Mr Golf (PS2 Classics for PS3)
Written By Matt Sainsbury on Wednesday, March 14, 2012 | 20:34
15:30
Journey, Warp, and Shoot the PSN download
Labels:
Journey,
PlayStation,
PlayStation 3,
PS Vita,
PS3,
PSN,
psn update,
PSP,
psv,
shoot many robots,
warp
06:57
Help Kickstart a Wasteland sequel
Labels:
fallout,
inxile,
RPG,
turn based,
wasteland,
wasteland 2
03:22
Wanna play The Old Republic for free?
Labels:
BioWare,
EA,
free trial,
star wars,
star wars the old republic
19:49
Review: RPG Maker VX Ace (PC)
Written By Matt Sainsbury on Tuesday, March 13, 2012 | 19:49
Before user generated content became something of a hit amongst game developers, and before LittleBigPlanet was a household name, there was RPG Maker. This little franchise has been around both on consoles and PCs for quite some time, and through a wide range of versions. The newest release, RPG Maker VX Ace, is by far the best of them all.
13:19
LotRO Expands Middle Earth with sixth update
Labels:
Lord of the Rings,
lord of the rings online,
lotro,
MMO,
rohan
11:37
Go behind the scenes on Modern Warfare 3 DLC
Labels:
Call of Duty,
content collection 1,
Elite,
infinity ward,
modern warfare 3,
PlayStation 3,
PS3,
PSN,
raven software,
Xbox 360,
Xbox Live
11:22
Smart marketing move by Nintendo: Just as it looks to revive one of its more niche characters for a full-fledged 3DS outing, it releases one of the classics on the 3DS eShop to get people interested. And interested they should be if the quality of Kid Icarus: Of Myth and Monsters is anything to go by. This is a great little game.
Review: Kid Icarus: Of Myth and Monsters (3DS eShop Virtual Console)
Smart marketing move by Nintendo: Just as it looks to revive one of its more niche characters for a full-fledged 3DS outing, it releases one of the classics on the 3DS eShop to get people interested. And interested they should be if the quality of Kid Icarus: Of Myth and Monsters is anything to go by. This is a great little game.
Labels:
eShop,
Nintendo 3DS,
platformer,
Retro Reviews,
Virtual Console
11:05
Mojang allowed to use 'Scrolls' name
Labels:
bethesda,
Mojang,
scrolls,
the elder scrolls,
zenimax
21:53
Discussion: Mass Effect 3 and consumer responsibility; is there a way we can make sure this doesn't happen again?
Written By Matt Sainsbury on Monday, March 12, 2012 | 21:53
20:17
GAME just one step away from administration
18:00
Sex and Fists; Girl Fight interview
12:01
Review: BlazBlue Continuum Shift Extend (Vita)
When it comes to 2D fighters I’m an absolute dunce. I have no problems admitting this; I suck at these games and because I suck at them, I very rarely play them. I haven’t played a Street Fighter game in some 10 years and my tastes very much lie in the more straightforward 3D fighters such as Dead or Alive.
Labels:
BlazBlue,
Fighting game,
PlayStation Vita,
Reviews
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