21:59
Review: Wario Land: Super Mario Land 3 (3DS Virtual Console)
Written By Matt Sainsbury on Saturday, February 18, 2012 | 21:59
Labels:
Nintendo 3DS,
platformer,
Retro Reviews,
Virtual Console,
Wario Land
12:32
It's a GTA kind of weekend
Labels:
chinatown wars,
grand theft auto,
Grand Theft Auto III,
grand theft auto iv,
gta3,
gta4,
gtaiv,
iOS,
iPad,
iPhone,
PSN
08:08
Fun & Games in NYC: Toy Fair 2012
Labels:
assassins creed,
bioshock,
half life,
halo,
new york,
nyitf,
Portal,
Resident Evil,
toy fair,
toys,
Valve
16:30
Hardware Review: PlayStation Vita
Written By Clark Anderson on Friday, February 17, 2012 | 16:30
After two months of waiting, the PlayStation Vita finally escapes the boundaries of Japan. Given the current sales situation in that region, some have questioned whether or not Sony’s latest handheld is even worth picking up. We could honestly just answer that with a resounding “yes”, but let’s indulge and take the portable for a spin anyway.
The Hardware
Last of all, don't be worried about the battery life. It will last you between three and five hours depending on your usage, but if this isn't enough for you, you still have options. Since you're probably getting a case with the system, you might want to invest in a cheap external charger or the bulkier and more expensive power grip if you don't feel content. While yes, there is a cost, you have plenty of options to work with and the console on its own will probably suffice.
The Hardware
Included with the handheld are the basics: the owner’s manual, augmented reality cards, a charger, and of course, the big kahuna itself. What’s missing from the package? Unfortunately, proprietary memory cards. Post-launch, storage will be sold separately from the system and is mandatory for the majority of games; even retail copies won’t boot without a card. In other words, you really need memory to do anything of consequence with the Vita, and you’ll need as much of it as possible if you’re planning to join us in the digital era.
The Vita itself is quite the behemoth in size; a stark contrast to many of the miniature devices of today. That’s not a detriment, by the way– the glorious OLED screen alone entirely justifies the console’s bulk. I did manage to squeeze it into my pants pocket, but I would not recommend this due to potential system damage (more on that later).
Each button on the system is of the clicking variety, though thankfully this does not affect gameplay in a negative way as I initially feared. The directional pad in particular is now a full “pad” rather than four arrows placed near each other with space between them. There are reports of squeakiness occurring, but this is relatively uncommon from the sounds of it (your mileage may vary).
![]() |
| Vita's rear touch panel |
The dual analog sticks, however, will be more controversial than the clicky buttons. These miniature sticks are noticeably flimsier than those on, say, a Dualshock 3, but did you truly not expect that? Once you adjust to the slightly slippery pads, they’re as good as any and grant plenty of possibilities for gaming. The only real downside is that they protrude and could be damaged if the system is put in your pocket.
Also on show are the two touch pads. Both pads are capacitive (think iPhone rather than 3DS) with multi-touch support. I personally found it rather difficult to utilise the rear pad, but as with the analog sticks, it’s just a learning curve.
When you’re not playing, you’ll have to take good care of your Vita. Thankfully the system’s not too needy. It lacks as many crevices as a 3DS, so there won’t be too much opportunity for dirt build-up and rendering the rest fairly easy to clean. The touchscreens, however, will require a bit more maintenance. Putting down the Vita on a surface is often a questionable decision, since the surface easily gathers fingerprints and scuffs. Buy yourself a case or save cash by carrying around the system in the sleeve it comes wrapped in.
The Software
Setting up the system is quick and easy for the most part. Find the power button and you’ll be guided through a few steps to get your new console going. It’s all self-explanatory, aside from one strange quirk I assume will be addressed (the system asks you to login to your PlayStation Network account, but you need to update the system to do this, so you’re forced to make a temporary account regardless of whether or not you have one).
![]() |
| The new menu screen |
When you’re all set up, you can feast your eyes on the brand spanking new home menu. The new interface ditches the classic XMB for a new setup comparable to iOS with a Sony twist. The home screen is entirely controlled by the front touch screen, with applications separated into rows. You can rearrange them to your heart’s content and swap pages with a simple slide of the screen. Especially great is that you can assign a wallpaper to each individual page rather than a universal one, so you’ve got plenty of room to show your creativity. If the theme music grinds your gears, there’s an option to turn it off.
The comparisons iOS don’t stop there. A bar at the top displays whether Bluetooth and Wi-Fi are on, the system’s battery life, and the time. Heck, when your system goes into sleep mode, you need to slide the screen to unlock it and can even set a 4-digit pass code to function in the exact same way as Apple’s devices.
In terms of built-in software, there’s plenty to do. Welcome Park does an admirable job of teaching players how to utilize all the Vita’s features, from the camera and microphone to the rear touch-panel. If you’ve got Internet access or the 3G version, you can browse the PlayStation Store and connect to the network to view all your trophies. You can also get social with friends by chatting them up or using the new “Near” feature to find out what people around you are playing. Last are the self-explanatory multimedia options for playing music, snapping photos, recording videos, and browsing the Internet. Simply put, there’s a lot to do outside of gaming with this machine.
Multitasking is arguably one of the most impressive features of the Vita. Whilst playing a game, you can have tons of applications running in the background and switch to them with a mere tap of the PlayStation button. For the sake of testing, I tried opening as many things as possible and managed to get up to five apps running simultaneously during a game...with custom music playing in the background, no less. The only drawback is the lack of a browser in-game, but if this is rectified, the Vita will be the jack of all trades.
The Games and Store
We don’t focus on the retail aspect of things at Digitally Downloaded, but it’s worth noting that game cases include much less information in the manuals than games on other systems. In the case of several launch titles, that is to say none at all. You pay for box art, a cartridge, and maybe an online pass. So long as you’re not an avid collector, this is indisputably better since developers now have no excuse not to provide a colourful and informative virtual instruction booklet. Hot Shots Golf’s (aka Everybody’s Golf) well-formatted manual in particular is a shining example of what we should be expecting as instruction booklets continue to shift over to the digital era.
![]() |
| The PlayStation Store |
How is the PlayStation Store with regards to games? Outside of the highly respectable PSP library, it’s less than enticing. PlayStation One support is entirely absent and the majority of my Minis were incompatible with the Vita. Minis and PlayStation Portable games suffer from being stretched a bit, but I still found a few to be particularly attractive in spite of this.
Keep in that the above criticism of the current library will be rendered useless when future updates hit the scene to increase compatibility. In the future, Vita is going to be a very digital system, perhaps even more so than even the PSP Go. Virtually the entire retail library will be available for download for a cheaper price. This also erases the issue of having to drag a bunch of tiny cartridges around with you. On that note, both Vita cartridges and memory cards are very small, so you'd best take care of them.
The launch line-up has more than enough quality games to hold its own, with more heavy hitters not far off. From the get-go, you can download Uncharted: Golden Abyss, Rayman Origins, Wipeout, Hot Shots Golf, and several others of note. You should be able to find a game with some appeal, whether it be upcoming, currently available, or a classic game on the PSN.
I should remark that you can purchase a system warrantee from the PlayStation Network itself. This is a brilliant move on Sony’s part as it drops retailers from the equation and allows you to custom-tailor your warrantee. For example, you can choose to get accident protection instead of the standard system failure deal. You’re only given 30 days to buy a plan, but that’s more than enough time to decide (and 30 more days than most game shops would give you).
Even by removing potential from the equation, the Vita may still be the most impressive handheld I’ve used yet. Budget-oriented gamers will want to wait before taking the plunge, but the keyword there is “wait” - not miss out. Virtually every complaint I have about the handheld is disposable or will improve with time.
-Clark A
12:16
It's a House Party at Xbox Live's place
Labels:
batman,
Batman: Arkham City,
house party,
warp,
XBLA,
Xbox,
Xbox 360,
Xbox Live,
Xbox Live Arcade,
xbox live update
11:06
Opinion: Assassin's Creed III concerns me greatly
08:38
Remedy releases the American Nightmare diary pt. 3
Labels:
alan wake,
american nightmare,
Arcade,
house party,
Remedy,
XBLA,
Xbox Live
07:24
PSN update brings on the Vita
Labels:
far cry 2,
grand theft auto,
gta4,
gtaiv,
PlayStation 3,
PlayStation Vita,
PS Vita,
PS3,
psn update,
PSP,
psv,
Sony
06:17
Mr.Scratch lives it up in American Nightmare
Labels:
alan wake,
american nightmare,
house party,
Remedy,
XBLA,
Xbox Live,
Xbox Live Arcade
05:40
Snake Eater demo sneaks onto 3DS eShop
Labels:
3DS,
Konami,
Metal Gear Solid,
metal gear solid 3,
mgs3,
Nintendo,
snake eater
15:45
Review: Blue Lion (iPhone)
Written By Matt Sainsbury on Thursday, February 16, 2012 | 15:45
There's not a lot to say about Blue Lion really. Based on the board game of the same name, the game takes place in the famous Paris museum The Louvre, where a famous diamond exhibition is currently taking place and among them is the Blue Lion, a diamond of unique purity and colour and as such, has become a target of jewel thieves worldwide. Unlike the diamond it's named after however, this is not one game which sparkles above all others.
13:15
Review: Who Wants To Be A Millionaire? Special Editions + DLC (Xbox 360)
23:45
Australia to finally get an R18+ rating... hopefully
Written By Matt Sainsbury on Wednesday, February 15, 2012 | 23:45
Labels:
Australia,
Government,
Hooray,
Mortal Kombat,
R18,
Syndicate
21:56
Looking back: Dragon Age: Origins and why I still prefer it to Skyrim
Forget Dragon Age 2. As disappointing as that game was, it in no way reflects how brilliant, and how important the original Dragon Age: Origins is. In fact, the critical panning that Dragon Age 2 was hit with becomes a massive double tragedy if it puts BioWare and EA off taking some chances with Dragon Age 3, because I would happily argue that Dragon Age: Origins is the best RPG of this generation, and it deserves a “proper” sequel.
15:44
I’ve mentioned a couple of times in past articles that I don’t like some of the directions modern horror games are going, such as Resident Evil 5. Action heavy, there is little of the tension and even desperation that the atmosphere of a low powered survival horror game can bring.
Review: End Night (iPad)
I’ve mentioned a couple of times in past articles that I don’t like some of the directions modern horror games are going, such as Resident Evil 5. Action heavy, there is little of the tension and even desperation that the atmosphere of a low powered survival horror game can bring.
07:11
Sonic's latest 2D platformer has been announced and expected for quite a while, but fans have had to bide the time waiting for actual gameplay by viewing Sega's enemy concept art. Thanks to updated information on the Xbox Live Marketplace, you can now see what the game will look like.
Screenshots indicate the inclusion of Tails' airplane, Metal Sonic as a boss, Christmas avalanches, classic special stages, and an uncanny variety in stage concepts. You can view the complete batch over at the game's official page on the Xbox website.
Expect to see the completed game at some point this year, but no firm date has been announced. It does look like development is taking off, though.
Screenshots: Sonic the Hedgehog 4: Episode 2
Sonic's latest 2D platformer has been announced and expected for quite a while, but fans have had to bide the time waiting for actual gameplay by viewing Sega's enemy concept art. Thanks to updated information on the Xbox Live Marketplace, you can now see what the game will look like.Screenshots indicate the inclusion of Tails' airplane, Metal Sonic as a boss, Christmas avalanches, classic special stages, and an uncanny variety in stage concepts. You can view the complete batch over at the game's official page on the Xbox website.
Expect to see the completed game at some point this year, but no firm date has been announced. It does look like development is taking off, though.
Click to expand
23:01
3DS eShop off to an $11.1 million start
Written By Matt Sainsbury on Tuesday, February 14, 2012 | 23:01
22:44
Is retailer, GAME, going, going, gone?
15:26
Review: Virus Wars (iPhone)
12:46
Retro Review: Kirby's Block Ball (3DS Virtual Console)
Take breakout. Add Kirby. You have Kirby’s Block Ball. Now for the review: It’s better than Alleyway, but not worth buying.
Labels:
Breakout,
Kirby,
Kirbys Block Ball,
Nintendo 3DS,
Retro Reviews,
Virtual Console
09:00
Digitally Downloaded poll results #8: Will you buy a Wii U at launch?
21:16
Nintendo UK Download: Snake demo edition
Written By Matt Sainsbury on Monday, February 13, 2012 | 21:16
Labels:
DSiWare,
Metal Gear Solid,
Nintendo 3DS,
nintendo download,
Wario Land
21:00
Review: Jukebeat (iPhone)
Bemani aren't the most well known of players in the music game genre in the west. Acting as Konami's official music game division, they've developed a number of big titles such as the Dance Dance Revolution series. Sadly, most of their other titles have remained Japan-exclusive with the odd exceptions, one such exception being Jukebeat. Starting life in Japanese arcades back in 2007 as Jubeat, Konami took the decision to bring the series to the West as a free iOS game last year and it proves to be an odd but rather enjoyable title.
22:52
Nintendo completes interesting acquisition; Mobiclip
Written By Matt Sainsbury on Sunday, February 12, 2012 | 22:52
22:06
Review: Kingdoms of Amalur: Reckoning; the most disappointing game ever (PC)
Labels:
action RPG,
EA,
kingdoms of amalur,
PC,
Reviews,
RPG
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