It’s hard to play the original The Legend of Zelda. The game does a terrible job of being playable. At yet, it’s impossible not to respect the game that kickstarted one of Nintendo’s most valuable properties.
Balloon Fight is a pretty neat game, as primitive as it is. Ambassadors have been able to play the NES original for free on their 3DS for some time, and indeed of the ten NES Ambassador games, Balloon Fight has ended up being my second most-played game (after Yoshi, naturally).
Let me preface this review by saying that I am not a big fan of the large scale strategic games where you control a mass of units over a vast battlefield in real time ala the Total War franchise. In saying this I was very impressed with how King Arthur 2: The Roleplaying Wargame gripped me.
When I sit down to play a rhythm game I only really want a few things. Gameplay that is simple yet at the same time fun to keep me playing for hours on end and a tune that annoyingly stays in my head, with me humming along gleefully. Sadly, you’ll find none of those in zPulse.
Sometimes, as a critic, it’s important to recognise when a game’s ambition is worthy, even when the execution is not. These instances are difficult reviews to write, but in Amy’s instance, I’m going to give the game the benefit of the doubt; I enjoyed this little horror tale.
As the console-owning world looks forward to the fifth game in the long-running Soul Calibur series, iPhone and iPad owners get a bit of their own action, getting to enjoy the classic, original game in the series.
While 3DS ambassadors received their ten free NES games back in early September last year, a new game is en route for the handheld Virtual Console in Japan - Punch Out. Indeed, the game is not a 3D classic, but a basic port of the original sports-puzzle hybrid.
So long as this is no mistake on Nintendo of Japan's part, it would be safe to assume that more NES games are coming to the already-confirmed 10.
What does this mean for the Wii Virtual Console and the inevitable WiiU Virtual Console? Unlike the PlayStation Network, the shop is not a singular entity between consoles. If you paid for Punch-Out on the Wii and want to play it on your 3DS, you'll have to pay again for the same title.
Let's speculate, shall we?
While it is futile to make further comparisons to the PlayStation Network, consider that your average PlayStation One title will run you $5.99 and an NES title a flat $5 on both systems (US pricing). This would mean a game from 1999 could be played on two consoles and would cost about half the price of one from 1989.
This also means those willing to purchase the same game twice would have to wait for each individual release to come once again. Given how save data is locked on the 3DS, it's unlikely that we'd be able to swap data between the two systems. Besides, the two current systems have yet to connect in any meaningful way thus far.
On the plus side, 3DS now has a much bigger pool of potential games to release from. Releases have been on the slow side for the 3DS Virtual Console since the launch of the eShop, usually bringing one new Game Boy title per week (if that). There would no doubt be some aficionados willing to buy the same game multiple times, so Nintendo could double dip. After all, you don't have to buy it if you don't want to.
Will the WiiU attempt to rectify the situation or is this merely a strategy? Perhaps Nintendo has something in mind for the current Wii. "Or you're over-thinking the possibilities for no reason and it's just a one time deal. Get a grip!" It's anyone's guess, but this release poses more questions than we can count.
Smuttlewerk Interactive is an indie developer with some real potential. Its first game, Companions, was an entertaining little RPG throwback. Time of Heroes is more ambitious, and while we’re going to wait a few more games before these guys produce AAA-grade iPad entertainment, you can just tell they’re on the right path.
With Resident Evil 6 now formally announced, I felt it was high time to have a look back at Resident Evil 5, a game that is now downloadable (and quite cheaply, too). So, while the game was undoubtedly popular, how has it held up over time?
So I was having a look around on my phone the other day and our EIC suggested that I see what Square Enix had available on the Android market since he has an iPhone. I looked and was unsurprised to find Crystal Defenders, but what I was surprised to find was a pair of sports games. One of those was baseball (review to come) which is understandable considering its popularity in Japan. The other one was cricket.
OnLive's star continues to rise, and the traditional console and gaming companies are going to want to watch out. A new partnership with Google will see OnLive come as a standard feature on the Google TV platform.
For those who bemoan the "death" of the JRPG here's some good news for you; Ash 2: Shadows is great fun. It's equal parts slavish devotion to the formula and self referential humour, but throughout it's guaranteed to delight.