Review: Mega Man X (iPhone)

Written By Clark Anderson on Saturday, January 14, 2012 | 20:24

Mega Man is probably in a less than desirable mood these days, having witnessed the cancellation of both Mega Man Legends 3 and Mega Man Universe. That hasn’t stopped Capcom from re-releasing the one of the blue bomber’s greatest 2D outings – Mega Man X. Unfortunately, this iPhone port is second-rate and he’s probably gone back to crying in his beer.

Mega Man X is classic 2D side-scrolling action best described as a blend between platforming and shooting. You’ll run, shoot, hop, and climb your way through each level in whatever order you desire (until the end). Once you’ve completed a stage, you’ll square off against a special maverick. Defeat that boss and you’ll gain his power for personal use in the next level. With eight main stages, as well as end stages and the beginning “tutorial”, there’s a decent selection of levels to play, even if they do fly by rapidly.

To its credit, this port introduces a challenge mode. You have several tasks to complete in each stage, as well as a score attack mode and a few other minor additions. Overall, though, these additions feel mostly obligatory.

All things considered, the controls have made the jump over to a touch-based handheld admirably. The virtual D-Pad and buttons are responsive enough that you may very well forget you’re not using buttons.  With that said, those with large fingers may find their mileage varies. I never experienced it, but you may feel the on-screen action is blocked or your fingers slipping onto the wrong virtual button. If you’ve had bad experiences before, you might want to pass this one up.

The game also features some downloadable content, but calling it “content” is somewhat generous. Content implies that more would be added to the game, but 90% of the items here are simply there to lower the difficulty level by providing more health, better items, etc. Why not throw in a character like Zero to add some  replay value that fans would feel compelled to purchase? The only actual “addition” is a music pack. If you don’t mind paying $5 for the game itself and more for each additional add-on, just about anyone can complete the game. 

Not that the game was terribly challenging to begin with. The Super Nintendo original was rarely truly difficult, but the new “easy” mode here is ridiculously simple. It will do casual players just fine, so much so that the downloadable content seems utterly superfluous at best. Long-time fans can’t immediately crank it up to hard mode because it is, of course, locked.

Take a glance at the game and you’ll see the visuals have been redone. Some may claim they lack charm, but I personally feel they’re as good as ever. The audio won’t necessarily impress everyone and feels very 90s, but that’s part of the appeal. It’s the retro fans that will get a kick out of this soundtrack, especially some of the rocking later themes.

It pains me to say that in an effort to polish one the greatest platformers of the 90s, Capcom misfired and reduced it to mere adequacy. Yet if you only own a phone, it`s still worth experiencing this inferior version to witness the remnants of a masterpiece. Everyone else should save up their dollars for Mega Man Maverick Hunter X on PSN or the original on the Virtual Console.

-Clark A


Kingdoms of Amalur & Mass Effect 3 demos to play nice

When the Kingdoms of Amalur demo launches on Xbox Live and the Playstation Network on January 17th(US), it's going to be bearing gifts for Mass Effect 3. And that Mass 3 demo? It'll be returning the favor.

Review: Run Roo Run (iPad)

Written By Matt Sainsbury on Friday, January 13, 2012 | 21:30

Run Roo Run is how cheap iPhone and iPad games work when they’re done well. There’s no guarantee that this will reach the same esteem as Angry Birds or Flight Control, but it certainly deserves to.

Final Fantasy XIII-2; Fans, this game has fixed everything

Thanks to Square Enix we’ve all had the chance to play a whopping 1.7GB demo of the soon-to-be-released Final Fantasy XIII-2. Having completed that; anyone who is still unwilling to give the game a chance is simply too hard to please.

Xbox Live House Party and must have games 2012

If you're up on your leaks and rumor, you might remember that last week a rumored release date for some higly anticipated XBLA games was floating around in the ether. Well, the ting about rumors is that sometimes they're true.

Star Wars The Old Republic update detailed

BioWare has announced and detailed its first planned update for the smash hit MMO Star Wars The Old Republic. Get ready for the Rise of the Rakghouls.

The Nintendo Download is a Pinball wizard

That Nintendo Download has such a supple wrist. I can say that with authority since this week's DL features not one, but two games of virtual pinny.

New Turtle Beach headsets debut at CES

Top shelf headset maker Turtle Beach has unveiled a pair of brand new sets of cans at this week's Consumer Electronics Show. The name of the game? 5.0ghz.

Price-Change-A-Palooza in the week's PSN update

Written By The Angry Spark on Thursday, January 12, 2012 | 09:51

Wow for all the pricing changes! Although not all of them are good, solid, deals- there are some decent markdowns like NBA JAM: On Fire for $US9.99, but you've really got to sift though. There are some nice PS Plus deals as well (though not as good as last week) and the debut of the Final Fantasy Origins PSOne classic set.

Also- Get to da choppah!!!

Hardware Review: Kindle Fire for non-Americans

So the Kindle Fire is at the moment only available for Aussies with friends overseas or who don't mind getting an imported one. I was lucky enough to have a girlfriend with relatives in the USA who brought me one over for Christmas.

The Fire offers everything that the previous Kindle's offered as an e-book reader and so much more. It comes with integration into the entire Amazon store, you can now purchase music, movies, tv shows, apps, newspapers, magazines and books all to your new Kindle Fire. The straight-forwardness of the layout shows that it is made for maximum user friendliness. Unfortunately at this point Australian users can only access the book stores available to all Kindles. This doesn't restrict you from putting the TV shows, movies and music directly on there via a USB transfer, however, since the cable isn't provided it is assumed that Amazon isn't too keen on this. (A simple micro-USB cable is easy enough to pick-up.)

Once the other downloadable options become available worldwide the Amazon Cloud storage option will really become great. The ability to store your media online and access it anywhere there is wi-fi is extremely useful. It comes with 5GB of Cloud storage to compliment the 8GB of internal storage (although the cloud storage is expandable for an annual fee).

The e-book reader looks great in colour. To test it out I purchased some Sandman comics to see how they looked. The ability to zoom in on each individual panel is great although sometimes flawed due to irregularly shaped or overly large panels. The colours are brilliant although at times the text can be a little hard to read especially when pages don't fit the screen fully. There is the occasional lag from page to page but not to the point of annoyance.

The device has an internet browser built in which operates on wi-fi only. It would've been great to have a 3G option available but this would have considerably raised the purchase price we assume. This brings me to the best part of the Fire: the price.

At $US199 the Fire is considerably cheaper than the iPad and although it isn't quite as powerful and doesn't yet have the range of content available, it offers a very similar product. The price signals a bold move by Amazon to create a product available to a far wider range of people than other tablet devices since the construction costs are estimated to be between $150 and $190 meaning that they may even make a loss on the Fire itself. They will hope to offset this with the sales of digital content rather than the device itself.

While you might not get the full use out of the Kindle Fire in Australia just yet the initial signs show that for a fraction of the price of the iPad you can have a versatile tablet product with the backing of the Amazon store. This is definitely something to consider for Australians looking to invest in a tablet in the near future. At this stage an Australian release date has not been announced.

-Aidan B

Go, Go! Get to da Choppah! It's the XBL update!

A couple of great demo's and Arcade titles headline the XBL update this week, including the return of the classic arcade game- Choplifter.

Magic 101 with King Arthur

King Arthur II is right around the corner now (did you preorder?) and developer Paradox wants to school you on the ancient ways of magic and miracles- oh, and we've got some new screens too.



5th Cell unveils Run Roo Run, coming to iOS tomorrow

Written By Clark Anderson on Wednesday, January 11, 2012 | 20:21

5th Cell, the company behind creative titles such as Scribblenauts and Drawn to Life, is back in action. Its upcoming title, Run Run Roo is slated for release on iOS in no more than a day from now, despite being just announced.

The game (naturally) stars a kangaroo named Roo on a quest across Australia, travelling all the way through Perth to Sydney to find her missing joey.

It looks to be a fairly dynamic platformer where stages take place on one screen with a variety of objects to interact with. The trailer promises over 400 levels, as well as achievement and leaderboard support. Most noteworthy though, is that the game will deliver 10 new levels on a weekly basis - without the need to constantly update the app.


Watch the trailer below to get a sense for the gameplay:


Review: Kinectimals (iPad)

How’s this for an admission; Microsoft releasing games on the iPad. Never mind that there are Windows tablets on the way; the iPad has Kinectimals, which links in with your virtual pet on the Microsoft Kinect to boot.

The only problem is, while the game is charming enough, it fails to be the same compelling package as the Kinect original.

On the Xbox 360, what Kinectimals did really well was act as an interactive tutorial for the controller-free style of gaming for children. Given that children have become an important demographic for the Kinect, this was a welcome success indeed. It allowed children to interact with a cute big cat cub, play basic mini-games with it, and otherwise immerse themselves within a gorgeous art style, while at the same time gaining the skills needed to then go and play some of the other Kinect library.

This is all present in the iPad game, and works beautifully. You’ll start out by picking your cub, and then jumping into a beautiful forest environment. This is one of the best looking iPad games to date, with a gorgeous art palette and the tiger, cheetah or lion cub bounds around with slinky-smooth animation and cheerful personality. Just as Kinectimals won over a legion of fans with its charm, the iPad game is sure to do the same.

The difference is in the interaction. On the Kinect it was wondrous fun to make a hand gesture to tickle the cub, or throw it a virtual ball; and it was the first time that had ever been possible in mainstream gaming. Those actions are mapped to the touch screen nicely, with simple flick and tap gestures enough to get the cub to do everything. It’s just that it’s not as much fun to do them, and no one needs an interactive tutorial on how great touch screen gaming is any more.

So Kinectimals needs to get by on its own merits, rather than its attachment to a gimmick. It only manages to do so barely. There’s just not much to do in this game; a handful of mini games, a limited range of interactions with the pet cub, and nothing to keep coming back to, this is a game whose charm shortly starts to thin, and the interactions are not half as compelling as mere touch gestures.

Microsoft has tried to spruce things up with a XP and levelling system that is reminiscent of the Facebook games that are so in vogue. Complete challenges and go up in levels, unlocking a few things and earning some money to buy them in the process. Like the rest of the game though, this system is far more limited than the other rival games.

So, while it’s not a particularly compelling game, it’s a fun and charming little toy box which will especially please iPad owners with young ones to quieten them a long car ride or similar. Check out some of the other cute and charming iPad games geared towards children first, though – this is a very expensive game for what you get.

-Matt S


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Big Bang Racing announced for XBLA/PSN/PC

How do you like your racing? Realistic? Cartoony? ...Kart?

Digital Reality is hoping that you might fit somewhere in the middle of all that as their newest offering for all the major download platforms (sorry Nintendo) Big Bang Racing looks like it straddles the line.

Review: Wario Land 4 (3DS Ambassador Game)

Written By Clark Anderson on Tuesday, January 10, 2012 | 20:07

These days, Wario spends most of his time cooking up get-rich-quick schemes in the Wario Ware series. It’s easy to forget that Mario’s warped doppelganger has given birth to some of the finest portable platformers in years. Wario Land 4 isn’t the best example of his platforming superiority, but it’s still a well-rounded title that warrants envious glares from non-ambassadors.

The game begins with a brief cutscene that explains Wario's greed, but story isn't the point here. Rather, the fact that he's headed to a golden pyramid to ransack goodies galore is. 

After completing a tutorial, the game gives you free reign to pick the passages of the pyramid you want to explore, which is basically a stage selector. You still need to beat a level to unlock the next one in a passage, but you can leave any time and change passages all you like. Each section contains four levels and a boss fight at the end. 

Each stage begins as a pleasant romp through the world of your choice. Wario is free to explore a level as he sees fit, but he will need to find four fragments of a hexagonal jewel as well as a floating key if he wants to make it to the next level. To make things more interesting, Wario comes equipped with several abilities such as the ability to dash through blocks, and utilise enemy-based transformations. Some of these transformations are beneficial, such as “fire Wario” who can break down icy blocks, but others simply slow you down. Overall, though, Wario’s abilities play a crucial part in your exploration and making use of them is a necessity if you want to make any progress at all.

Once you’ve pillaged the village to your heart’s content, you’ll have to go to the end of the level and stomp on a frog’s head to escape. Here’s the swerve though – now you must escape the level...with a time limit! Even if the times given are rather generous, there’s a certain intensity that comes with running out of the level in a mad rush. To spruce things up further, there are certain treasure items that can only be obtained after you’ve triggered the countdown clock. Do you escape with your treasure and regret having to make a second trip or gamble and put everything you’ve collected on the line? The only quibble here is that mandatory items can sometimes only be found in the escape phase, which makes it difficult to determine whether or not it’s time to jump on the frog.

So, what can Wario do with all that “borrowed” cash and treasure from his raids the golden pyramid? He uses it to play three basic and thoroughly uninspired mini-games. Assembling Wario’s face, hitting baseballs, and jumping cactuses rewards you with coins. Those coins can then be spent on items that weaken bosses for fights. It’s a strange system that rewards you not for collecting treasure, but for being good at the mini-games. On top of that, the bosses tend to be easy enough that these items are superfluous and anyone who can’t beat them probably isn’t skilled enough to make it through the levels anyway.

Despite having loads of treasure, the amount of content in Wario’s game leaves something to be desired. It’s true that a platformer doesn’t need to be a lengthy experience, but it still feels somewhat dissatisfying when the game can be completed 100% in only a handful of hours.

Wario Land 4 happens to be thoroughly accessible, thanks to multiple difficulty levels and fairly passive enemies. There are no endless pits to fall into, so you’re never in jeopardy of losing everything because of one false step. Unlike earlier Wario Land games, though, Wario can actually be defeated. This means you can’t be completely careless and that the emphasis is placed more on platforming that puzzle solving.

Throughout the 17 or so courses, you’re sure to hear many memorable tunes, including some vocalised ones. Early Game Boy Advance quality sound combined with often Japanese lyrics makes them difficult to understand, but these songs were never meant to set the charts on fire. The visuals hold up rather well, and the stretching on 3DS seems to have a minimal impact.

Wario Land 4 may be full of quirks, but the lot of them combined aren’t able to drag down the value of the overall package. It’s not Wario’s finest outing, but should non-ambassadors get a shot at this one, it would still be worth paying a premium price for.

-Clark A


Race Across PC, Android, and iOS with Ricky Carmichael

Okay, so this is kind of cool. 2XL games has a motocross title that not only allows Android and iOS gamers to go head to head- but PC fans too.

Star Marine: Infinite Ammo lands January 12th

Glitchsoft's side-scrolling tribute to the blast-a-thons of old is coming to the app store on January 12th.

Three new iCade controllers set for release later this year

Written By Clark Anderson on Monday, January 9, 2012 | 19:27

iCade Mobile (left) and iCade Core (right)
Perhaps the most prevalent reason people overlook gaming on iOS devices is the lack of buttons. Companies like ION Audio, however, wish to rectify that situation by releasing peripherals that enable certain games to be played entirely with buttons. Not only that, but certain models of their "iCade" products offer an arcade-like experience.

ION Audio unveiled three new iCade models set to release later this year:

The iCade Core allows iPad users to transform their tablets into a miniature arcade machine. The previous model featured a cabinet display, but the Core ditches this in favor of more viewing room and support for both landscape and portrait modes.
The iCade Jr.

The iCade Mobile is intended for iPhone users who want to take their button gaming on the go. It features the traditional face buttons as well as shoulder buttons/triggers. As you might guess, it certainly adds some length to the iPhone.

The iCade Jr. looks to take its bulkier arcade cabinet brethren and apply the experience to the iPhone. Smaller in size and featuring fewer buttons, it's more of a novelty than anything.

Pricing and developer support (as well as practicality) remain to be seen, but previous models of the iCade line managed to garner quite the audience and some notable indie support.

Review: Wario Ware Inc. Mega Microgame$ (3DS Ambassador Game)

Do you enjoy crazy, fast-paced games that include jumping over potato cars, dodging dynamite on a vespa and escaping from a glass prison all in just five seconds? WarioWare, Inc.: Mega Microgame$! encompasses all of this craziness and produces an incredibly fun game.

WarioWare focuses around the completion of ‘microgames’, which are five second games that require simple actions. The only input is through the use of the D-pad and the A button, and yet somehow there is a large diversity of games.

There isn’t much of a story behind WarioWare. Wario sees a large sum of money in the career of video game development. Yet he struggles to make his own and calls upon his friends (none of which are from the Mushroom Kingdom which is refreshing) to assist in the development of the games under the company WarioWare Inc.

Each character has various games attributed to a theme. Jimmy T’s games are focused around sports while Kat and Ana have their games focused on nature. In each set you are given four lives and every time you fail at a microgame you lose a life. Fail four times and it’s game over. As you progress through the character’s set of microgames they will speed up, forcing you to act fast on your feet. The details on how to complete the microgames are quite general, and most of the fun arises from understanding what your goal is and the reaction to completing it.

After a certain number of microgames have been played, you will be presented with a longer and challenging boss microgame. These bosses slow down the pace and give you some breathing room in-between the fast-paced craziness that you were experiencing before. Upon completing the boss microgame, you can move onto the next character set.

Upon completion of everyones set, you can return to unlock the 200+ microgames the game has to offer. You will not unlock all of the games on a single run through, and the interesting yet simplistic gameplay will keep you entertained for hours. When you complete sets, you can unlock mini-games, some of which are playable with two players (all of which can be played via one console, so they override the "no multiplayer" rule of ambassador games). They aren’t as enjoyable as the microgames, as they only focus around a very simple objective and are a bit simplistic for sustained play, but are still fun for a little while.

Visually, the game is very simplistic yet still very charming. The graphics are pixelated and not as defined as the menus but it doesn’t present a problem. The game works and is very enjoyable.

I had so much fun playing this installment of the WarioWare series and if you enjoy this I encourage you to pick up some of the latter titles. There wasn’t a moment when I felt bored at all, and for a game that was released eight years ago, it holds up splendidly.

-Sam M


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Plagiarized game walkthroughs become best-sellers on Amazon

Here's some unfortunate news for those of us who purchase online game guides for our eReaders. Certain sellers on Amazon have been taking walkthroughs from popular website GameFAQs and selling them for a profit on Amazon.

The "borrowed" guides mostly leave everything intact, including ASCII formatting and spelling errors. It's especially noteworthy that the author names and legal information made the jump.

The worst part, though, is that some of these eBooks actually made it into top 100 seller lists. More than 100 of the guides were taken and many are still available as of this writing.

If you're one to purchase game guides, make sure to avoid sellers "Wallsberg Stradegy" and "Jay Stafford".

Review: The Legend of Zelda: The Minish Cap (3DS Ambassador Game)

Written By Clark Anderson on Sunday, January 8, 2012 | 13:17


With each installment of the Zelda games, there has been something magical about stepping into the green tunic as the Hero of Hyrule. The Legend of Zelda: The Minish Cap is no different and this handheld still offers one of the best experiences in the Zelda series.

Your adventure begins after Zelda is encased in stone by Vaati, the main antagonist in the game. It’s Links objective to restore the broken Picori Sword by gathering various elemental artifacts and defeat Vaati, removing Princess Zelda from her stone prison.

If you have played one of the previous Game Boy Zelda games you will feel right at home. The world is divided up into sections with various branches leading off to different areas or secrets. Most secrets you are unable to access at the start of the game, but once you collect certain items they will open up to you.

Unlike previous Zelda games, Link is now able to shrink down to the size of the Picori, a race of tiny creatures thanks to his companion, Ezlo. You come across Ezlo quickly in the game as he takes the form of your headpiece. The ability to shrink allows for a number of interesting puzzles throughough the game, and it’s fun to experience the world at a different scale; as the shallowest of puddles to the larger Link become large lakes that are dangerous to anyone the size of the Picori.

It has to be said that this game looks stunning, especially when Link has shrunk down in size. All of the environments, in classic Nintendo style are amazing to look at. There are also certain areas that are only accessible as shrunk Link. Seeing the world of Hyrule from such a small viewpoint is amazing, as the game does a great job of making you feel immersed in the small area you’re traveling in. The animation of both enemies and allies is superb. The music in classic Zelda fashion is also great to listen to.

The dungeons, a Zelda staple, are quite the norm. With a number of locked doors, and loads of enemies, you are required to solve various puzzles whilst on your way to fighting the boss. Every dungeon has an item inside for Link to use in his quest to save the princess. Each item is required to progress further into the dungeon and is essential to defeat the boss that lurks inside.

There is great diversity to the items you gather throughout your adventure. The new Zelda items include; the gust jar which is able to suck up items and blow them out and the Mole Mitts, that allow you to dig through blockades. Among the new, Zelda classics like the Bow and Arrow and Bombs also fill your inventory. With a large amount of items, latter brain-scratching puzzles work well to incorporate nearly all of them.

Another great addition to The Minish Cap derives from the previous Zelda game Four Swords. Link is able to create clones through glowing tiles on the floor. They stay in the same formation in which they were activated in, but mirror your attacks and are further added onto the already difficult puzzles.

The only real downside to the large amount of items you gather is the management system. You can assign your entire inventory to just two buttons, A and B. The Game Boy Advance's limited number of buttons caused this problem, but nevertheless it can be annoying to constantly switch to the menu to switch items.

Much like any other Zelda game, there are lots of collectables that need to be found in order to complete various side-missions. Throughout the game Link will be able to fuse Kinstones with various inhabitants of Hyrule. If the fuse is successful Link will be rewarded. The more rare the Kinstone is the greater the reward will be.

After beating the game the first time I loved it. I played the game from start to finish again straight afterwards and I loved it again. It is definitely one of the best Zelda games and is by far one of the best games available on the Game Boy Advance. If this ever becomes available for purchase by non-ambassadors, buy this game.

-Sam M


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