Review: Spirit Hunters Inc (3DS)
Written By Matt Sainsbury on Thursday, November 22, 2012 | 10:08
DSiWare is a platform at the end of its lifespan. Spirit Hunters, as a game released at the end of the platform’s lifespan, is perhaps not the deepest game, but it’s certainly one of the most rewarding, and it’s a massive achievement for a team of five developers; it utterly annihilates the very similar Pokemon Dream Radar at its own game.
Like Pokemon Dream Radar, Spirit Hunters turns your real environment into the game’s background through the DSi or 3DS’ camera. The idea is that you’re hunting down ghosts through this lens (Project Zero for kids, perhaps?). Of course it’s also possible to play the game stationary and in complete darkness – the ghosts don’t interact with the environment in any meaningful way, but it amused me when my rabbit bounced right past a spirit in the possess of blasting me with a wall of fire.
It must be said that the difficulty curve is very, very gentile, and that levelling up at times becomes a real grind. When there’s nothing really to this game beyond the battles with the spirits, having to down five (or more) to level up, and only really accessing new stuff every ten levels can become a fatiguing process. That said, because battles are so quick (never longer than two minutes), there is a steady sense of progression that is addictive, a little like how games like FarmVille are addictive because there’s a steady stream of new stuff popping up on the screen.
As mentioned, there’s nothing to do in this game besides battling. There’s an achievements system that developers, Nnooo, have managed to implement, which will make an OCD person’s eye twitch. There’s also over 250 different spirits to track down and battle. Which spirits pop up depends greatly on the dominant colours that the DSi/ 3DS’ camera detects in your environment, so there’s some encouragement there to get out and play the game in different settings.
That gripe aside, there’s plenty of personality in the spirits that you’ll be battling and collecting. There’s a wide range of attacks and items to buy, and end-game loadouts feature much the same complexity as a full-fledged RPG. Collecting everything and hitting maximum level is going to take a few dozen hours.
And most importantly, this is an addictive game that is perfect for short bursts of play. There’s not a whole lot to it, perhaps, but the one system the game does use, it uses well, and the actual battling is infinitely more nuanced than Spirit Hunter’s immediate peers.
I hope for Nnooo’s sake that this game is a success, because after 2 ½ years in development, Spirit Hunters also plays like a very genuine game. It’s clearly a passion project, and fingers crossed there’s still enough interest in DSiWare to make the time, money and effort investment worthwhile.
If not, port this game to iPhone, Nnooo. It’s perfect for it.
- Matt S
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