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| Now available on Steam |
We find ourselves taking the role of a
young nine year old boy named William, who’s lost deep within his own mind
where his memories are threatened by shadowy creatures. With the help of mysterious
luminous creatures and his companion teddy bear, he uses light to try and save
himself from his own nightmares.
Like a child-like nightmare stripped
straight from the creative, yet twisted mind of Tim Burton, the world of Shad’O
is dark and whimsical, with the playfields floating amid swirls of sable
colours and crooked doorways. But its storyline is every bit a reimagining of Maurice
Sendak’s Where the Wild Things Are, which coalesce perfectly together to create
a playfully strange setting that nudges your desires to know what lies behind
the shadows’ veil.
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| Another Christmas nightmare? |
Spicing up the gameplay even further is the
option to cast spells. With each level completed you gain an unlock point to
acquire a new spell with, which can then be used to heal allies, attack enemies,
or create environmental effects. The use of spells is greatly emphasised by the
limited resources available to build units throughout the game and finding ways
to strategically use them is essential to success. Unlock points can also be
allocated into your defensive arsenal as well, allowing you to acquire powerful
new allies, or to strengthen those already in your possession. This level of
depth is a welcomed addition to the somewhat generic gameplay at hand and the option
to replay completed levels on the challenging nightmare difficulty for addition
allocation points adds a touch of replay value, as well boosting your ability
to complete the difficult challenges you’ll face in the game’s final levels.
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| Castin' a spell |
Somewhere between the twisted parallels of
Tim Burton’s mind and the strange world of Where the Wild Things Are lies Okugi
Studios’ Shad’O. By shrouding the world in darkness and adding sorcery to the
typical tower defence gameplay, they’ve created a fresh new take on the
well-worn genre. Limited by its hardware, we’d love to see Shad’O float its way
onto other devices to expand its audience, because fans of the genre should definitely
consider stepping behinds its shadows.
- Chris I





5 comments:
Great review, Chris! I'm getting a tad bored with TD (except for the awesome Ninjatown on DS, of course), but I love the art style in the screenshots. One to add to my wishlist, I think.
Agreed. As someone who's become jaded with the whole TD genre, this game would be the one to get me back into it.
Assuming, of course, it was released on a platform I could play it. Like, say, iPad? Please? :D
Thanks Rob! :)
I've burned myself out with tower defence games on my iPhone over the past few years and this one took me by surprise. It's not perfect, but it's aesthetics are outstanding. I use an integrated graphics card and even with my settings boosted to their maximum levels, I still found a bit of slowdown throughout the game. I'd really like to see this land on iOS platforms. I'd snatch it up the second it landed on the marketplace.
I hope you all played Defender's Quest, then. As far as TD games go, it really doesn't get any better. In any case, thanks for the review. From looking at the screenshots this always seemed to be a Pikmin-style game to me.
Hi Thomas,
To be perfectly honest, I'd not heard of Defender's Quest until you mentioned it. I've bookmarked the page and I'll be grabbing it when the itch for a new TD game comes around, once again.
Shad'O plays like the traditional TD game, instead of Pikmin, but I can see how they favour each other.
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