Review: Uncharted: Golden Abyss (Vita)
Written By Matt Sainsbury on Monday, June 11, 2012 | 10:36
There is a story in Golden Abyss, I think. For the first ten or so chapters, all I knew that was happening was that I was in a jungle looking for something. Sadly, the engaging story that is present in other Uncharted games severely lacks here and for me, the lack of a story right from the get go is pretty disappointing. I never got the grand sense of adventure like I did in the other games, but rather I’m either climbing ancient ruins or stomping around in a jungle somewhere.
Though, whatever Golden Abyss lacks in story, boy does it make up for it in action. Much like its console counterparts, every ledge can crumble when you grab onto it, every truck is one bullet away from an explosion. Although sometimes predictable, these moments are still breathtaking, especially considering how good they look on the Vita’s screen.
What was really surprising was the gunplay, as it work almost exactly as it does on the console games. The cover system works well and most of the time it blends into your surroundings without being obvious. The guns all feel really good too, especially the shotguns and the rifles. Additionally, you can still take out enemies behind cover without anybody noticing you, though sometimes, when you would expect to be seen they simply turn a blind eye.
What was most disappointing about the combat were how generic the goons were. Uncharted is famous for the amount of bullets you have to feed an armoured thug before he falls to the ground, but here there is little to no diversity. I’d never thought I’d say this but I missed the bullet hungry enemies that were a pain to kill during a large shootout.
It’s a shame that Golden Abyss came out so early in the Vita’s life, as it is very gimmicky. Although most actions aren’t dependent on the touchscreen, it would have been nice to at least have more diversity in the way it is used.
I think the major problems with Uncharted: Golden Abyss arose due to the fact I have played the console versions. By itself it is an good game, however it just lacks what makes the series so much fun. Perhaps it’s due to the fact that it was developed by Bend Studios and not Naughty Dog. If you’re a newcomer, this will be an excellent springboard into the series, though veterans will most likely wish to stick to the console releases.
- Sam M
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