Review: Sonic The Hedgehog: Triple Trouble (3DS Virtual Console)
Written By Matt Sainsbury on Sunday, May 6, 2012 | 21:15
That said, I was pleasantly surprised by Sonic The Hedgehog: Triple Trouble. It’s a thoroughly well designed little platform game that, as a primitive handheld action game, holds up remarkably well all these years later.
The first thing that struck me is just how good the game looks. The Sonic sprite is gorgeously animated given the console it appears on, and the environments have managed to retain the bright and breezy aesthetic style. Indeed, perhaps because of the constraints of the hardware and simplification of the environments, I found this game to be less distracting and more playable than my usual Sonic experience.
Speaking of speed running for a moment though, I suspect some Sonic fans will be put off by the fact that this game is relatively slow. Especially compared to the modern Sonic games. Because of the limits of Game Gear hardware Sonic had to be slowed down so people could, you know, see him. Now, that suits me just fine because of where my platforming skills lie, but people who go in looking for a lightning-fast game might be a bit disappointed.
In terms of Virtual Console features, being able to suspend play is a huge boost to the game and means that people can play for the kinds of short bursts of time that the arcade trappings of Sonic works best with.
It has to be said that Triple Trouble is one of the finest Virtual Console platformers to date. It’s certainly one of the best looking games, and with the exception of Wario Land, it features the best level design. Well worth a look, even if like me you’re not usually the kind of person that plays Sonic games.
- Matt S
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