Review: Eternal Quest (PS2 Classics on PS3)
Written By Matt Sainsbury on Thursday, May 3, 2012 | 21:45
That said, Eternal Quest is not a good one.
The game gets everything right on a basic level, so initially players might well be fooled into thinking they’re getting a good deal. The combat system is the right kind of simple for the genre featuring one piece of armour to worry about, one kind of weapon and levelling up simply means you do more damage. There’s no skill trees, no real magic, no alternative character classes. About the only thing that players need to worry about is a bar at the top left of the screen that represents a weapon’s durability. Eventually that will run out and the weapon will break. It’s a simple matter of equipping a new weapon then and continuing on.
And because the game is essentially turn-based (the hero takes a turn, then the enemies do), it’s hard to complain about the controls and the like. There’s no need for split second timing, or pixel perfect control of the action. The camera is scaled back enough to see what you’ll need to see, and there’s a minimap that is like every roguelike you would have ever played, and works fine.
The game isn’t even good enough to project what ailments you’ll be facing in the next level or two, so it’s impossible to forward plan unless you’re the kind of addict that memorises every single level in the game, die, and start again. Like most roguelikes, dying sends you all the way back to the start at level 1 and no inventory.
And to make matters worse there is only a handful (and I really do mean handful) of enemy monster types. When palette swapping gets this bad it’s hard to think that a game is anything but a lazy, rushed game designed to sucker people in to buying it with the promise of “unlimited levels,” and the like. Yes, like every roguelike the level design is randomised so technically there are unlimited levels, but thanks to the content stuck in those levels it barely feels like there’s enough to fill one level.
The Wii has a roguelike, Chocobo Dungeon, that ranks up with my very favourite games on the console. The 3DS has a fun little roguelike in Dragon Crystal. The PlayStation 3 doesn’t really have an example of this niche genre, but I would recommended popping over to the Japanese PSN, picking up a copy of the Chocobo Dungeon on its PSOne Classics, and playing them without having a clue what’s going on before bothering with this game. It’d be less annoying.
- Matt S
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