moonraker-unveiled-as-part-of-007

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1 min read

Activision’s latest James Bond title, 007 Legends, will take you to the moon for a date with Jaws.

If you don’t know, the new game ties together six different classic Bond films. Instead of having the whole experience focus on just the upcoming Skyfall movie, Legends will take players through some of 007’s best known adventures- culminating with the newest.

Moonraker was the 11th movie in the series and has officially been announced as a part of 007 Legends.

Transporting aspiring secret agents to the well-known space port of billionaire industrialist, Hugo Drax, fans must rely on stealth and determine if they’ll trust and align with questionable allies to infiltrate the orbiting evil lair and defeat one of the most iconic Bond henchmen – Jaws. The goal? Foil the enemy and destroy Drax’s plans to poison the world.

From the looks of the new trailer, Moonraker (and probably all the other classic locales that haven’t been revealed as of yet) will be updated to fit the more modern look and style of Craig-Bond in the same way that Goldeneye was. It should be interesting to see what developer Eurocom will do with this part of Legends- it’s a pretty iconic film in the franchise.

007 Legends will be available October 16th for the Xbox 360, PS3, and PC

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  • I actually go the email and video yesterday as well, and watched the trailer for it. I gotta say they are doing a good job with marketing it, and making the trailer at least look action packed and fun. Also, I do think this is a very good way to do other Bond movies, so they aren't necessarily doing each movie as a game, but the big pieces/settings in one game is pretty cool.

  • My great concern with this game is that it's going to be as relentlessly linear as Goldeneye Reloaded and Call of Duty games. I hate, hate that trend in FPS games. 

  • "relentlessly linear"? GoldenEye Reloaded, being the Wii version ported over to the PS3 and 360? Sure, it was a FPS, but you did have some choices of how you wanted to approach taking out certain enemies. Call of Duty's formula is pretty straight forward these days, so I guess you either like it, or you don't…not much middle ground?
    I actually enjoyed the story-line in Call of Duty: World at War, and thought Modern Warfare 3 had some interesting level designs, though it's definitely over the top. Black Ops, while I didn't enjoy the beginning levels very much, they got better at the end…the story though was definitely interesting Black Ops.

    All games in their genres can be "linear" or "generic" though, just depends on what's the latest "IT" in gaming. Music games. Dance games. Platformers. Doesn't seem to matter, they all borrow elements from each other, but if the basic game-play in them doesn't work well, the game probably won't be enjoyable.

    I guess it's the small tweaks that could make a HUGE difference…

  • Hi Coffee,

    With my FPSers, I like having some options for how I explore levels, the order in which I tackle objectives and so on. Since Call of Duty the genre has become more about theme pack duck shooting – run down a corridor, enter a room, shoot enemies, repeat. 

    That trend is even invading RPGs (even Skyrim was guilty of it in the dungeons), and it frustrates me because it makes the experience predictable at a core level. Different cut scenes, and the rooms might look different, but you're essentially doing the same thing in each game. Look at Goldeneye at a macro level, and it doesn't actually do anything different to Call of Duty. 

    That's just a personal preference, but I want to see some innovation and openness brought back into the genre. 

  • "With my FPSers, I like having some options for how I explore levels, the order in which I tackle objectives and so on."
    Well then, I guess the important question is…what is your favorite FPS like this, as a point of reference?

    As for the "pack duck shooting" invading RPGs, that's not the FPS genres' fault, that would be the developers. So I don't really follow the argument of blaming one genre for another genre trying to mimic it.
    As for "GoldenEye at the macro level", if you take most games in a given genre at a "macro level", most have some cookie cutter formula they are following, just perhaps with a slightly different cookie cutter design…the end product though is still a cookie. i.e, FPS, RPG, RTS, puzzle, action adventure, MMO, etc.
    So, GoldenEye offers a different story and setting, for fans of the Bond films that they can hopefully enjoy. Weapons, characters, and even levels that may be familiar and "fun" to play in, using a basic formula that was already established.

  • My favourite FPSers? I really liked the original Crysis, Far Cry and Deus Ex (though that's not really a FPS to be fair). 

    The reason the other genres are trying to mimic FPSers is because that's where the money is. I don't really blame the genre or the developers for it, but I'm simply disappointed that it's the current trend because it's not really my idea of fun. 

    You're right about everything, and that every genre has macro similarities between games. I don't mark the FPSers I review down because of these features, I just don't tend to play these games personally. 🙂 I would rather play JRPGs!

  • "I really liked the original Crysis, Far Cry…"
    Kind of a déjà vu moment there.
    So last night, not only did I comment on the DD Portal 2 article, http://www.digitallydownloaded.net/2012/05/organised-thoughts-on-portal-2s-level.html, about the original Far Cry, but I was debating on actually downloading the original Crysis last night, just to see if my GPU can handle it and perhaps make it through the game.

    I actually have Far Cry 2 in my collection, given/loaned out from a friend, but I haven't even attempted to play it yet, and I know it's a totally different developer (Ubisoft team) that developed Far Cry 2 (and now 3).

    Speaking of Far Cry…have you seen the MOVIE? LOL, saw it about 2 years ago now, at my father-in-laws house…I think he had rented it, not knowing it was a video game movie.

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