Now if you didn't finish the full retail game, I'll spare you the gory (ahem) details and simply say that Ryder is not actually a 'new' character- in fact, he's kind of the bad guy from the main quest. You might be thinking that sounds like a strange choice to make the protagonist of this add-on campaign, but trust me, it's not. And it actually works to great effect.
|That barrel might be explosive you know|
As an action/RPG of sorts, the game offered a lot of customization for your weaponry. It actually made you think about how you could go about attacking and defending against enemies at higher levels than you too. Even though we're not talking Skyrim here, these are elements that your usual zombie infested game more than likely wouldn't even touch on.
So with that in mind, it might seem a little odd that developer Techland decided to go a different route with Ryder White's campaign. While the other four playable characters were (mainly) melee focused in their attacks, you'll find a lot more projectile weaponry in the Ryder White campaign. Ryder is a military man (a soldier) by trade, so it does fit that his particular part of the game would be more gunplay oriented, and it is.
Don't get that wrong though and see a negative. I really liked the Ryder White mission. It was actually pretty nice to have the faster pace in place of the more deliberate, slower, and waaaaay longer (some would say too long) quest from Dead Island.
I should also mention that I'm not much of a multiplayer fan, co-op or otherwise, so I didn't miss the online components very much. If you enjoyed teaming with a pal, well, you're out of luck because Ryder doesn't play nice with others. If you like your zombie-killin' solo with a side order of M-16 though, you just might want to dive into Ryder White's Dead Island crusade. There's a decent amount of newish action to be had and (if you're not sick to death of the undead yet) a whole lot of zombie shooting to be done.
- Jason M
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