Tuesday, January 17, 2012
Duck Duck Quack is a similar story. It’s a cute little take on the Zuma-style of casual puzzle game, and while it doesn’t do much to rock the boat (I’m bringing the puns out early today), it gets by on being adorable and great fun.
For those who haven’t played Zuma or one of its clones the game is remarkably simple to pick up. There’s a little path on which a row of brightly coloured balls slowly travel down. By shooting balls from a centrally-located launcher, the goal is to add to the row of balls in a way that causes three of the same colour to match up. They then disappear. If the new gap would mean there are three balls of the same colour left behind, then a chain is created for extra points. If the balls reach the end of the path, it’s game over.
As someone who actually collects rubber ducks, the appeal of this game to me should be obvious. The iOS platforms have seen many rubber duck games released in the past, and they have all been terrible. Duck Duck Quack is, as far as I’m aware, the first rubber duck game to have real production values. The 3D rubber ducks are vibrant and animated nicely. The pond is enticing, and most importantly the game plays well. The touch screen works well to enable precise aiming, and the sensitivity can be adjusted via the options menu to find your personal sweet spot.
As you’d probably expect from a game starring rubber ducks, Duck Duck Quack is a family-friendly title. More experienced gamers can still enjoy the game’s charm, though they’ll fly through the levels. The online leaderboards will be the real attraction for those people.
There’s a good range of levels on offer, and two different ways to play. Extra modes, beyond the core game include survival score attack game, and then there’s extensive (and fun) multiplayer that makes use of Bluetooth, Wifi or Game Centre.
Namco Bandai did a good job with this game. It’s disposable entertainment, but it’s charming game and for fans of rubber ducks, well, finally we’re catered for.