Gaming History: The Death of the Arcade

Written By Clark Anderson on Saturday, December 24, 2011 | 13:00

In my hometown, (yes, nostalgia) we only had one arcade that I was aware of. It was in the lobby of the local cinema. Today it stands defunct, offering only booths with graphics that rival Minecraft, and the air hockey table, the only regularly used thing in 2011.

I ask myself, why did this arcade die? Why did all the around the world arcades dry up? What caused this beginning of modern gaming to become a dinosaur? Quaint retro technology only now coveted by ironic hipsters and aficionados? We here at Digitally Downloaded have some wild speculation laced with gaming history. Insert a coin to begin!

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Before we get into our speculation, I'm going to hand over to our guest writer, Ryan, for his thoughts on what made arcade gaming prominent in the first place - take it, Ryan!

RYAN: Er, thanks Zane. By modern standards, perhaps, it’s a stretch to believe that pop culture was able to go so far with the gamut of sparse arcade games on offer: the Pac-Man, Donkey Kong and Space Invaders consoles, that sort of thing. They were bulky - almost two metres high – ate children’s quarters, and offered little new after a playthrough, other than the tantalizing promise of beating bosses and reaching higher scores. Still – they lined arcade centres in the early 80’s with great success, mostly because it had the social atmosphere and accessibility a $200 console didn’t. If your pop couldn’t afford an Atari, the arcade was really the only go-to, unless you enjoyed having spare change.

Today, most people are indifferent over the arcade industry, because – and even the most rose-tinted advocate of arcade cabinets will acknowledge this – there’s competition afoot, and lots of it. Don’t get me wrong, there’s still room for arcades, somewhere, but all those ‘simple’ pleasures of life cherished by the children of the 80’s have come full circle. Your friend that keeps hitting the buttons when you’re trying to perform a KO is now a fourteen-year old child in England. A pocket of quarters for an afternoon’s fun has turned into fifty bucks for a game on your shelf. The gun that you pointed at the screen has been replaced with a Wiimote.

AND THE WIIMOTE DOESN'T EVEN LOOK LIKE A GUN.* 

ZANE: Yes. The initial challenge for the arcade’s survival was not even breached until the advent of the expensive home console. Playing games at home became easier, and once you had shelled out the fifty bucks for Mario, you never needed to beg your parents for another five to spend chasing that highscore at the arcade. The initial high price paid off over time, saving yourself god-knows-how-many dollars drained directly into that hungry Donkey Kong booth. But of course, solitary home gaming still didn’t have the upper hand over arcades just yet. There was another element to it as well; the social one, but eventually it too began to decline as the console exploded in popularity and convenience won out. 

RYAN: Though it’s pointless to postulate at what point arcades did begin to meet difficulty with keeping up with console trends or being able to fail at a game without the harsh judgement of one’s peers, at some point, the arcade industry as we knew it died. But somehow, it finally shifted gear. “Hey,” someone must have noted at Konami, rising in dramatic and purposeful fashion, “Kids don’t play us for graphics or excitement or social gatherings anymore – let’s recoup some of that magic! We don’t need to be consoles! Kids can shoot as many people as they like, but they’ll never be able to dance in their living room!”

This is what most folks in the industry would call the evolution of a commercial product. And so now we have a whole slew of magnificent gimmickry to compensate for the ‘death’ of the classic arcade game, to which the best example, Dance Dance Revolution, comes to mind. Like other arcade success stories, its revenue and somehow therefore its cultural impact has ostensibly fallen, but regardless, it’s still fun. Once, I joined friends in playing Dance Dance Revolution at a Timezone. It cost everyone involved in the whole affair less than ten dollars, and if memory recalls, it was hilarious social fun. Now there’s something the Kinect can only dream of.

So many people will sit and say that arcade gaming offers to the small number of devoted a unique distraction that finds its success in its total difference from the more routine world of controllers, guns, explosions, and elaborate plots via peripheral gimmicks. That way, people won’t care if they part with their change, a commercial attraction that now seems as dubious to some as a skill tester or game of luck. But for most people today, what’s been ‘lost’ in the joys of arcade gaming has been successfully translated to the novelties of peripheral console gaming, and the best case of that in recent memory is the Wii. While Kinect hasn’t hit the right spot quite yet, if ever, there’s no doubt that console games aren’t made for arcades, but arcade games can be made for consoles.

ZANE: Indeed! This move toward other peripherals in console gaming is only tightening the death grip on the arcades, well, the death grip on the corpse of the arcade anyway.

RYAN: True. But as we’ve seen before, arcades sort of have a monopoly on wild gimmicks that no console developer would dare pursue on threat of bankruptcy. The sort of classic arcade that’s been loved and cherished in hindsight isn’t going to cut it with new generations. On the arcade platform specifically, these old games are to many either an antique curiosity or a waste of change, which is sad. But it’s nice to see that the arcade, through novelty, has found still a reasonable level of appeal through innovation. The question is whether, with newer technologies, that innovation can continue through the decade.

Okay. So why's the decline of the arcade important? Maybe we can learn from it that a good formula doesn't carry a game, and definitely not a platform through forever.

ZANE: Perhaps not, but rapid consumerism might. Therefore I predict many more gimmicks. Arcades may remain a novelty in the sense of, well, arcades. Something you use to kill time at the local move theatre, never taking them seriously as a gaming platform, just as a relic of a bygone age

RYAN: But in ten years, maybe technology will change how we see the games we play and enjoy right now, and adaptation and innovation is going to have to be the key to ensuring that the old carries forth into the new.

ZANE: It would have to be something big to revitalise the arcades though, something people wouldn't be able to have in their own homes, like a console. Personally, if you managed to perfect a holodeck like that of Star Trek, then I will burn every console I've ever owned and be an arcade man.

RYAN: I personally think arcades still have a lot to offer. But in the future, who's going to remember evenings eating pizza over a game of Space Invaders?

ZANE: Er, Gen X?

RYAN: I mean in the real far future, here. The bleak, dystopian future. The one where arcade games could be the cultural equivalent of Barry Manilow CDs and crocheting.

ZANE: And should that come to pass, God help us all.

 

PLEASE INSERT COIN
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-Ryan L. & Zane M.

*Oh, you can make it look like a gun. But it’ll cost you. ‘Cause what about the people that know it can be a gun? What about those people?

The 24 Games of Chirstmas! Day #24; Zen Pinball 3D

And here it is! The day before Christmas, when all is quiet and people eagerly anticipate the big day tomorrow. We have just one more game to unveil and it's time to look forward to next year.

Quick Thoughts: Swapnote for 3DS (aka Nintendo Letterbox)

Written By Clark Anderson on Friday, December 23, 2011 | 19:33

3DS owners have been clamoring for a messaging system for several months now, but Swapnote finally delivers that wish...albeit in a decidedly restrictive fashion.

Review: Batman: Arkham City Lockdown (iOS)

Batman. Simply saying his name aloud makes villains and super-villains the world over quake in their boots. Batman Arkham City Lockdown is loosely based of the console version, named Batman Arkham City. Following the events of Batman Arkham Asylum, Joker, Penguin, Two-Face and an assortment of infamous super-villains have been moved from the high security facility of Arkham, and inhabit the slum streets of Gotham City.

The 24 Games of Christmas! Day #23: BloodRayne: Betrayal

Seeing green and red? It must be Christmas!

Every year the world patiently (or not-so-patiently) counts down those 24 days to Christmas; there’s even calendars filled with little treats to help keep the young ones patient.

Review: Grand Theft Auto III (iPad)

Written By Clark Anderson on Thursday, December 22, 2011 | 12:00

Not long ago I found myself glued to my iPad playing through a rather great port of a PS2 game, the Bard’s Tale.

Now, thanks to Rockstar Games, I’m rapidly draining my battery all over again with yet another PS2-era port. Grand Theft Auto 3 has hit its 10 year anniversary, and in celebration, the game is now playable on the iOS and Android devices out there.

The 24 Games of Christmas! Day #22: Serious Sam: The Random Encounter

Seeing green and red? It must be Christmas!

Every year the world patiently (or not-so-patiently) counts down those 24 days to Christmas; there’s even calendars filled with little treats to help keep the young ones patient.

LostWinds now available on iOS

Written By Clark Anderson on Wednesday, December 21, 2011 | 19:10

If you can remember all the way back to May 2008, perhaps you'll recall the birth of a little service called WiiWare. One of the launch titles for Nintendo's download platform was LostWinds from Frontier Developments (maker of Thrillville). Along with a few other games, it did a splendid job of showcasing the potential for downloadable games on Wii.

Review: Terra Noctis (iOS)

Ever had a dream about a nightmare dreaming to become a scarier nightmare? No? Neither have I. Yet, Allen, the protagonist in Terra Noctis has the same dream. Failing to learn how to become a frightening nightmare as he is too cute, Allen sets off with the goal of defeating the most terrifying monster of the Dreamverse. If Allen is able to defeat this monster, he himself will attain the terrifying power he desires.

The 24 Games of Christmas! Day #21: King Arthur: The Roleplaying Wargame

Seeing green and red? It must be Christmas!

Every year the world patiently (or not-so-patiently) counts down those 24 days to Christmas; there’s even calendars filled with little treats to help keep the young ones patient.

Review: Elf Rescue (iPad)

Written By Matt Sainsbury on Tuesday, December 20, 2011 | 10:00

You may have noticed; Christmas is here. And with that comes an inevitable flood of games designed exclusively to cash in on the Christmas spirit.

The 24 Games of Christmas! Day #20; EscapeVektor: Chapter 1

Seeing green and red? It must be Christmas!

Every year the world patiently (or not-so-patiently) counts down those 24 days to Christmas; there’s even calendars filled with little treats to help keep the young ones patient.

Review: Orbit (PSN)

Written By Clark Anderson on Monday, December 19, 2011 | 18:00

I had absolutely no idea what to expect when I fired up Orbit by Laughing Jackal. The main screen presents you with a few items like starting a new game or viewing your in-game achievements. When you begin, you have a couple of scientists who talk about the need to gather resources from planets to help fund their further studies. It’s all silly, lighthearted stuff that provides more storyline filler than the majority of the PlayStation Mini games I have played so far.

When the game begins, it appears very simple. Your character is propelled off of a launch pad and into the planet’s atmosphere (each planet serves as a different level for the game, providing you with a fair bit of visual variety if not new game mechanics) as you attempt to collect coins, blueprints and relics before landing. It sort of reminds me of Angry Birds mixed with the old flash game Pingu Throw. To beat a planet, you need to exceed a certain distance.

That distance is impossible to reach right away. However, this is the game’s primary and most effective draw – every launch you earn more currency from what you collect and how far you got on your last attempt. This currency can then be applied to different things like improving the launcher you use, to boosts and fuel.

All of these small items play a factor in how far you go, because unlike Pingu you have some control over your launched character. You press the X button to give yourself a quick boost, using your limited fuel supply but gaining altitude. However, there are plenty of items in the planetary orbit that can mess you up. Creatures may ‘splatter’ your screen, obscuring your vision. There are pieces of debris that can cause you to decelerate or sacrifice fuel. So while you attempt to gather supplies and span the greatest distance possible, these obstacles can derail your efforts very quickly if you are not careful.

Each launch is a matter of a couple of minutes and navigating through the upgrade menu between launch attempts is quick and easy, even if the value of the upgrades is not always immediately evident until you see them in action. Still, the formula is addictive and comes in perfectly sized pieces. It is not terribly deep in terms of gameplay mechanics – you literally press the X button to select your launch power and press and release the same button while in flight to help guide your scientist. That is it. It’s simple, and approachable, but it does get a bit repetitive if you play in long chunks of time.

My youngest played the game for about 45 minutes, and then just up and said she was bored. Then again, she played it for 30 minutes the next day. And the next day. And almost an hour the day after that. She beat all of the worlds relatively quickly, but she went back to play earlier ones so she could better her scores.


Each time you unlock a new planet, you start over from an upgrade standpoint, which is just fine and helps the game keep its appeal. Each world gets a refreshing new look to both it, and how your character is launched, which is an added bonus. The visuals are clean and colorful, and the music and sound effects are pleasant as well.

If you are interested in trajectory-based games that have low learning curves, then this game will probably appeal to you. It is designed to be played in smaller chunks, but has an addictive quality to the upgrade system that keeps the title perfectly paced and was enjoyed by me as well as my daughter.

-Nick H

Ranking the Call of Duty Games

It's been a month and a bit since Call of Duty: Modern Warfare 3 was released, and people have already devoted days and days worth of time to the game - almost more than people have devoted to Skyrim, in some cases. People play the wheels off of Call of Duty games but, more often than not, they don't bother to stop and think about how it stacks up to the games that came before it.

Well, I decided to take a crack at it. This here is a list of all of the major games of the Call of Duty franchise, ranked from best to worst. If you haven't had a chance to play them all - from original to the latest release - give it a read: you may be surprised at how things stack up.

1. Call of Duty 4: Modern Warfare

It’s undeniable that the original Modern Warfare was the high point of the Call of Duty franchise. After having spent years in the realm of World War II, alongside market-combatants Medal of Honor and the Battlefield franchise, Call of Duty was the first blockbuster FPS franchise to step into the modern day and capitalize on an untapped setting – the modern theatre of war – and managed to change the FPS genre because of it.

Everything about the first Modern Warfare was the best that the franchise has ever offered. The graphics, the mechanics; everything about the game was brilliant. Even the story, an aspect notorious for being overlooked in the franchise, provided enough intrigue, excitement and coherence to provide a truly entertaining and interesting experience. Modern Warfare was also the first time a separate development team was devoted to work on the multiplayer aspect of the game, which resulted in the birth of such multiplayer staples as the RPG-like Perk system and killstreak rewards, things very uncommon up to that point in the industry.

It’s easy to state that Modern Warfare is the best Call of Duty: both die-hard fans and casual gamers agree that it is the best title of the franchise. What becomes more controversial is where the other games stack up behind it.

2. Call of Duty

The original – the game that started it all. Together with Halo: Combat Evolved (which was released around the same time), Call of Duty helped innovate the world of the FPS. Both games featured less linear gameplay than their predecessors, allowing for a more open style to prevail throughout the game which was practically unheard of until that point. 

Before Halo and Call of Duty, the industry relied on linear hallways and key-finding objectives to progress throughout the game. Titles such as Duke Nukem 3D, Quake and Medal of Honor seemed to be stagnating with their own brand of gameplay and it took the original Call of Duty and Halo to question the status quo.

United Offensive was an expansion pack for the original Call of Duty that expanded on the success its parent game had achieved. UO featured new campaign missions and added more substance to the multiplayer aspects, including larger maps and enhancements to the vehicle gameplay. Adding all these things together merely proves how important the original Call of Duty was for the future of the FPS genre.

3. Call of Duty: World at War

The second full title game in the franchise to be developed by Treyarch had some fair amounts of innovation; after the rousing success of the first Modern Warfare, Treyarch took the engine that Infinity Ward had developed for the game and modified it, enhancing the water and lighting effects. This was a necessary step because of the choice of setting: the American portion of the game was focused on the Pacific Theatre of WWII.

Unlike past Call of Duty games, World at War went with a more brutal and gritty presentation, trying to present the Pacific Theatre of WWII – a portion of the war that, by all accounts, was fairly terrifying – as truthfully as possible. A handful of over-the-top set pieces were balanced by a realistic presentation of the war, all made more believable by a fairly open-ended map design that allowed players freedom to adopt a more open style of gameplay. Objectives could be accomplished in a number of ways and, though a handful of corridor-like segments were present, it was an ultimately more open game than any that followed.

World at War was also the only game in the Call of Duty franchise to feature up to four-player cooperative play, and was the first game to feature the much-loved Nazi Zombies mode that has become a staple of the Treyarch titles of the franchise.

4. Call of Duty 2

The second full title in the franchise capitalized on the successes of the original and helped address concerns players had, resulting in quite a large amount of innovation in the gameplay. Gone were the health packs that required backtracking, replaced with regenerative health, the first time it was ever seen in the Call of Duty franchise (and only pre-empted by Halo: Combat Evolved).

Likewise, Call of Duty 2 further expanded on the open style of gameplay, allowing players to complete multiple objectives in whatever order they so wished and including larger-scale maps that players could wander at their own leisure. It was even the first Call of Duty game to be produced on console, launching alongside the Xbox 360 – an occurrence that marked the end of the PC domination of the franchise.

5. Call of Duty: Modern Warfare 3

The latest title in the Call of Duty franchise is equally disappointing and rewarding. The singleplayer portion of the game is nothing short of insulting, offering little more than five hours of gameplay that takes place in short maps that are centered around the biggest set piece the developers could think of. A collapsing building, exploding ships, a sandstorm, numerous crashed helicopters and a collapsing Eiffel Tower; all these things certainly look pretty enough and are impressively diverse, but they don’t provide enough substance to create a lasting experience. Wrap all this in a ridiculous and contrived storyline that’s only marginally better than Modern Warfare 2 and the singleplayer comes out as only barely worth the time.

The multiplayer did receive some changes from the preceding title, Black Ops. Spec Ops, which originally appeared in Modern Warfare 2, makes a triumphant return as easily the most impressive part of the game; with sixteen different Missions to choose from, as well as sixteen separate Survival maps (a mode similar to Horde from Gears of War or Firefight from Halo), Spec Ops fills the hole that co-op gamers have longed for in the Call of Duty franchise. Furthermore, the change to bundles of killstreak rewards, instead of individual selections, allows everyone to play competitive multiplayer how they want to.

Ultimately, however, Modern Warfare 3 has received little innovation from the preceding Infinity Ward game. Perhaps this is related to the lawsuit action taking place between Activision and former members of the Infinity Ward team, most of whom left the company after Modern Warfare 2 was released (which I’ll discuss later). But that’s only speculation; we can’t be sure of what might have been, so we can only go by what we can see.

6. Call of Duty 3

Call of Duty 3 marked the beginning of two cornerstones of the franchise: a focus on console over PC; and a focus on multiplayer over singleplayer.

CoD3 was the first full title in the franchise that was developed by Treyarch; it had a shortened development cycle to better facilitate Activision’s fiscal calendar and, because of that, did not receive the amount of attention it perhaps deserved. That being said, the product was ultimately lacklustre and has received much critical press over the years, often being listed as the least impressive title of the franchise.

What it did do properly, however, was help innovate the realm of multiplayer and helped promote console gaming. Most of the development time went into multiplayer, providing us with staple features such as class-based multiplayer and ranked and unranked matches. It was even the first Call of Duty game to be released on Wii and, while that console doesn’t necessarily lend itself well to FPS games, it was actually reasonably successful. There was no PC release for the title, however, which alienated some of the original fanbase, leaving only the 360 version to provide enough revenue for the title.

7. Call of Duty: Black Ops

It’s tough to say which Call of Duty is the worst: Black Ops or Modern Warfare 2. Both have convoluted and ridiculous storylines, both are too dependent on Michael Bay-esque spectacle, and both have very little in the way of innovation. In all honesty, they were both so ultimately disappointing that it’s hard to say which I dislike more.

To be fair, Black Ops did have some interesting changes on the multiplayer front. The introduction of Call of Duty points allowed players to decide how they wanted to rank up, giving them the freedom to buy what guns and what attachments they so desired. It also allowed the introduction of Wager Matches, fun gametypes that included One in the Chamber, Sticks and Stones and the Gun Game.

Other than that, however, the only selling point of the game was bigger and more over-the-top set pieces – something that ultimately detracted from how memorable the game was instead of adding to it – and a plethora of Hollywood voice acting talent, including the likes of Sam Worthington, Gary Oldman (a returnee to the franchise) and Ed Harris, a cast that any film director would be proud to have. Disappointingly, however, even the great cast couldn’t stop the game from squandering the Cold War-era setting or from the story becoming an endless mush of clichés and contrived writing. All in all, Black Ops was a disappointing game.

However, it wasn’t as disappointing as…

8. Call of Duty: Modern Warfare 2

While the first Modern Warfare is easily recognized as the best game of the franchise, the second Modern Warfare has no such luck. The Red Dawn-esque story, something so ridiculous and farcical now that we don’t live during the Cold War, became nothing more than an excuse to do battle in American urban centers. Beyond a few moments, such as the opening mission, the campaign was utterly forgettable, forcing characters down extremely linear corridor-like maps until they reached a ridiculous setpiece that either: A. exploded around them; or B. killed the character they were controlling. Where the first Modern Warfare unexpectedly killed one of the playable characters in a twist that showcased the brutality of war, the second one did it simply for no other reason than shock value.

(Speaking of shock value, how about the extremely controversial and ultimately unnecessary level “No Russian” where you participate in a terrorist attack on an airport? I’m all for controversial storytelling but that level was included, again, strictly for the purpose of attracting attention to the game. I’m not sure who made the decision to include that in the game but, whoever it was, I think they need to give their head a shake. Controversy sells, sure; but controversy for the sake of being controversial? Come on, people, we’re better than that.)

The multiplayer was equally forgettable, reusing old maps from the first Modern Warfare and changing very little from the way the multiplayer system worked, not to mention marking the beginning of the endless tide of overpriced "map packs" for the multiplayer. Admittedly, MW2 was the first time Spec Ops was included in a Call of Duty game and was legitimately entertaining – to a point. There was only so much replayability to be had and desperately needed the Survival mode that was added in MW3.  Add to this the fact that MW2 marked the disappearance of dedicated servers and custom gametypes from the Call of Duty franchise and the multiplayer is far below any of the other games of the franchise.

And let’s not forget the legal action fiasco that surrounded the title; when accusations were hurled between Infinity Ward and Activision, more than half of the Infinity Ward team left the company, including the founders and creators of the entire franchise. Modern Warfare 2 was a mess of uninspired gameplay and a lack of innovation, all surrounded by controversy, and ultimately deserves to be considered the worst of the series.

- Nick J.

The 24 Games of Christmas! Day #19; Dungeon Defenders

Seeing green and red? It must be Christmas!

Every year the world patiently (or not-so-patiently) counts down those 24 days to Christmas; there’s even calendars filled with little treats to help keep the young ones patient.

The 24 Games of Christmas! Day #18; Sonic CD

Written By Clark Anderson on Sunday, December 18, 2011 | 09:00

Seeing green and red? It must be Christmas!

Every year the world patiently (or not-so-patiently) counts down those 24 days to Christmas; there’s even calendars filled with little treats to help keep the young ones patient.
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