Review: Grand Theft Auto III (iPad)

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3 mins read

Not long ago I found myself glued to my iPad playing through a rather great port of a PS2 game, the Bard’s Tale.

Now, thanks to Rockstar Games, I’m rapidly draining my battery all over again with yet another PS2-era port. Grand Theft Auto 3 has hit its 10 year anniversary, and in celebration, the game is now playable on the iOS and Android devices out there.

The first thing you’ll notice when kicking the game off is how far the series has come, however. It’s not so much the visuals (though they are primitive, to be sure); it’s that in the past ten years Rockstar has learned how to populate a city-sized landscape with things to do. GTA 3’s Liberty City has people wandering around and cars on the road, but other than starting a killing rampage, and stealing some cars, there isn’t a whole lot to do aside from the missions.

The missions themselves as well as the story also show that Rockstar was only just starting to get a hang of how to do this stuff with GTA 3. The missions are introduced with the briefest of cut scenes, there’s very little character development and the series’ trademark humour misfires too often. Unlike The Bard’s Tale, this is a game that hasn’t aged too well.

It’s still immensely playable, and a whole lot of fun, though. Flying around the city mowing down rivals and dodging police is a formula that will never get boring. The iPad control scheme works incredibly well for a game that was never meant to be played on a touch screen. Though it’s a little more twitchy in execution than, say, Bard’s Tale, this game is also far more intensive in terms of control input. That you won’t fail missions because of the virtual controls is impressive enough, even if it isn’t an ideal setup.

With a massive range of missions, and the occasional side-diversion, there’s a lot of raw content in here. And of course, the occasional rampage, taxi heist or ambulance minigame just for the heck of it.

Most of us have fond memories of this game. It was an absolute revolution back when it was originally released 10 years ago. Indeed, it’s arguably the game that popularised the open-world genre. And as such, it’s a worthwhile game to experience again, for both newcomers and nostalgia purposes. Just go in being aware that this is a genre that has developed a long way in the years since.

-Matt S

This is the bio under which all legacy DigitallyDownloaded.net articles are published (as in the 12,000-odd, before we moved to the new Website and platform). This is not a member of the DDNet Team. Please see the article's text for byline attribution.

  • I never dug GTA III, but I played San Andreas first. It was hard going to GTA III and to a much lesser extent, Vice City.

  • I never dug GTA III, but I played San Andreas first. It was hard going to GTA III and to a much lesser extent, Vice City.

  • So, I grabbed this on a $0.99 flash sale last week and man do I still have a lot of fond things to say about this fantastic game! Yes, the controls are a bit hit-or-miss, but the overall experience is just as you stated: "a whole lot of fun."

    Now that you can Retry missions instantly, those irritating gun play segments can be (hysterically) used for strategically placing stolen cars to block alleyways to stop rushing enemies to keep from having to deal with getting swarmed by enemies (read: instant death).

    Years back, I didn't ever really care about the storyline and I'm now playing it solely to experience just this. I'm overly enjoying it and it's got me wanting to revisit the sequels now to do the same thing.

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