Review: Tiny Token Empires (iPad)
Written By Matt Sainsbury on Friday, November 18, 2011 | 09:51
The merits largely lie with the presentation, which is lighthearted and cartoonish. This is a game of the roman empire ancient era, with a strong fantasy twist, and so you'll get the standard jokes about minotaurs and the various ancient cultures that populated the era. If you've ever read something like an Asterisk book, you're on the right track. While nothing is laugh-out-loud, it's enough to have you smile, and the bright visuals are a pleasant enough experience.
The game itself is as standard as this hybrid genre could manage to be. The strategic part of the game has you building a range of units and moving armies (of up to five units) around a map that is separated into regions like many board games. You're also able to build towns and cities on some spaces, which is a nice element that adds some additional light strategy to the mix, though it's essentially a case of "he who has the most resources to buy the most stuff will be in a better position."
There's fun and challenge mixed in to this - there's a reason developers, BiP Media, decided to so closely emulate Puzzle Quest, and its done a competent job in balancing the experience. There's also a reasonable amount of content in the game, with a cost of campaigns as well as the ability to play random missions and quick battles. No multiplayer and no Game Center does limit its longer term value though, even to the committed.
And even though Tiny Token Empires is a perfectly decent game, it's not Puzzle Quest, and Puzzle Quest isn't exactly an expensive game on the iPad. This game, then, is purely for people who are really, really addicted to the formula.
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