Review: Samurai Blood Show (iPad)
Written By Matt Sainsbury on Thursday, November 24, 2011 | 10:32
This is a game in which you'll need to stop invading waves of enemies from crossing a battlefield, moving left to right. The battlefield is separated into five rows, and your defences consist of a range of different soldiers that you summon to the battlefield by playing "cards" with their likenesses printed on them. As time goes on in battles, money is automatically generated and added to the “bank”, which can then be used to randomly draw more cards from the deck. The various units of the game have different abilities and weaknesses, and there's a surprising range of them on offer.
To make things more interesting than this standard formula, there's some deck-building strategy involved. As you complete levels you earn additional cards, and working out the optimum balanced deck has much the same addictive quality (albeit less complex) as the likes of Magic The Gathering.
While it gets challenging, the single player game isn't the secret to Blood Show's success. That's reserved for the multiplayer game which is easily as intense and strategic as any other strategy game available on the iPad. The need to balance defense and sent out aggressive sorties is enough to have competitive friends busy for hours at a time. With Game Center matchmaking its also very easy to get a game going.
The music is a little abrasive, on the other hand, being both too loud and filled with too many clashing notes. I’m not sure if the developers were trying to evoke the atmosphere of a medieval Japanese battlefield, but this cacophony just hurts the ears.
Overall, though, Samurai Blood Show is one of those rare examples of a tower defense game that does something a little different, and is compelling enough to recommend to almost anyone. This isn’t a mere shovelware or indie project, this is a big, chunky, full-featured game.
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