Let’s Golf never happened, Freakyforms: Your Creations, Alive! is the first “true” 3DS eShop download release. And it’s a great start, taking full advantage of the creativity that cheap downloadable games afford developers to take a few risks.
Getting those risks out of the way first; Freakyforms isn’t a whole lot of a game. Superficially, it’s an open-ended platformer that sees you take your avatar (more on that later), and completing a variety of ‘quests’ for the various inhabitants of the land. Those quests are simple fetch quests, or escorting an inhabitant to somewhere else in the world, and are universally simple, designed more around providing rewards than challenge.
With no enemies to deal with, there’s very little to do in the game than wander about and unlock rewards. The game’s environment progressively becomes larger, which means more to do and explore, but this freedom is hampered somewhat by a strict time limit that will return you to the main screen once it runs down. I understand why the developers did this – to encourage people to replay the same basic stage over and over again with different characters in order to explore it all, but the strict nature of that time limit does introduce an unnecessary stress to the freedom that a sandbox game is meant to offer.
But this isn’t a game that focuses on being a game. Rather, it’s a real toybox that shines best when it’s not asking you to do anything. You’ll start by creating your avatars. These little critters are made up of a combination or arm, leg, body and head parts, and later on you’ll be able to stick more utility parts to them, such as wings. The game encourages you to be as weird and creative as possible, and the ability to create QR codes to share your creations with friends online (and StreetPass to share with those you wander past on the street) helps facilitate the spirit of creation.
The lack of a real game powering the experience is going to put off enough people, coupled with the childish presentation means that Freakyforms will only ever appeal to a niche audience, but really, that’s missing the point. There’s more potential to this game than most, thanks to its ability to get the creative juices flowing. I certainly hope to see far more games of this style hitting the eShop in the future.
Our Scoring Policy