Thoughts: Was buying Eidos the best thing Square Enix has ever done?
Written By Matt Sainsbury on Wednesday, August 24, 2011 | 18:24
Then things went awry. Those hit properties such as Tomb Raider, Thief and Hitman started to lose relevance. New releases in those critical franchises started to show a lack of financial backing. In short, Eidos got cheap.
It was very nearly the end of the publisher, before Square Enix stepped in and acquired the company in 2009. You could assume that the acquisition was made for the IPs more than the developers, but to its credit, Square Enix has left much of what made Eidos great intact. And now? It’s probably the best thing the publisher ever did.
isn’t as dire as its detractors would have you believe, it is true that Japanese publishers are struggling mightily for relevance in a gaming world dominated by two complete polar opposites; the big blockbuster, Michael Bay-style blow-em-ups, and the tiny indie titles that pop up on PC and mobile phones, and turn the indies into big companies.
Traditionally, the Japanese developers and publishers haven’t done either so well. A Japanese blockbuster is a RPG, Warriors title or Monster Hunter-style game. These rarely track well in the west. It’s difficult for Japanese indie developers to find the capital to translate their games for English-speaking audiences, for one thing. Coming up with games that look beyond the Japanese culture is also very difficult for closeted indie developers.
That hasn’t stopped the larger publishers from trying to find an in to the very lucrative western market. Tecmo Koei has set up studios in Canada and Singapore to come up with ideas that will appeal to local audiences more than stuff based on ancient Chinese and Japanese history. Capcom is outsourcing many of its valuable IPs to western developers. Namco Bandai has invested heavily on finding the next $0.99 iPhone megahit.
Square Enix took a risk with Eidos, hoping that it could use the talent in there that was struggling financially to be able to use the extra money to modernise some potentially very valuable properties. It worked. Eidos would have to be the best performing part of Square’s business outside of Japan now, and deservedly so.
So… how’s about a new Soul Reaver game, then?
Is anyone else impressed with how Square Enix has handled its new Eidos business? Are you happy with the directions that Eidos is taking its key franchises under Square Enix? Let us know!