For the Lego fan, this is great – you’re getting your Lego products, and then additional value in extra in-game stuff. It allows you to have a Lego collection both in-game and in digital form.
Lego, of course, has always been a company with a firm grasp of marketing theory. Legoland in Germany is another example. But in Ninjago’s case, it’s a relatively simple concept – buy the product, gain additional in-game value for your App. Download the App, get encouraged to buy Lego products. So why are other toy/ game vendors so slow to adopt similar techniques?
Why can I not scan my Magic: The Gathering cards into a Magic: The Gathering App (or even my copy of Magic: The Gathering Online?) There, Wizards of the Coast are forcing me to buy things twice.
And, not to pick on Wizards, because they're certainly not the only ones falling behind, but why do I not get a .pdf copy of a Dungeons and Dragons manual when I buy it?
There are any number of toys and games that could benefit from having a cross over into digital distribution. It’s most effective where, like Ninjago, it’s not asking people to buy the same products twice, but getting people more involved with products across the board, and then more invested in the brand itself.
A strategy like that has the potential of turning casual fans into hardcore consumers, and that’s why Lego’s had a stroke of genius with this little, free, App.



2 comments:
I need a barcode for barrel of monkeys
what is the barcodes for partyjitzu I need help
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