Review: Jason vs Zombies (iPad)

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2 mins read

Let’s face it, pitting Jason Vorhees against hordes of zombies is a genius idea. Zombies are cool, Jason is cool. Killing zombies with Jason = even more cool.

And, for a one man effort, Jason vs Zombies is admirable. It’s not brilliant, it’s not essential, but it’s decent fun, and the fact it was able to be sold at all is a glowing reflection on the opportunities the Apple App store provides to up-and-coming developers.

Kill them zombies.

The game plays out as a basic FPSer. You’ll blast zombies across a variety of locations using a variety of nasty weapons – starting from the basic slingshot (I don’t remember Jason ever using one of those…) through to guns and some nasty melee weapons.

One especially creative way of generating revenue out of this game – you’ll need to pay money to unlock the better weapons, or need to earn a certain number of points for each weapon… Most of us won’t get into the game enough to pay for DLC, but it’s a clever way of generating revenue from the real fans of the game.

Jason moves around quite rapidly – think of the original Doom or Wolfenstein guy on steroids. As a result of this speed, when the action heats up aiming and targeting does become a little difficult (especially considering your turning is substantially slower).

Impressive effort for a single developer

There’s a couple of other bugs that keep the game back, too. Collision detection is awkward at best – you’ll never be quite sure if you are managing to damage the zombie or not. In addition, enemy AI is bad – even for zombies. At times it’s possible to walk right up into the face of one, for him not to react at all.

There’s plenty of potential in this game, so hopefully updates and patches bring it up to this potential. Fingers crossed this kick starts a long and successful career for the developer.

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